004044e0 void near I3Di_driver::DecCount( I3D_CLID )
004044f0+ I3D_interpolator near * near * near <I3D_interpolator near * near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, I3D_interpolator near * const near *, I3D_interpolator near * const near *, __false_type )
004045a0 int unsigned near <I3D_interpolator near * near,<0,0>::__alloc near >::simple_alloc::chunk()
004045b0 void near <I3D_interpolator near * near,<0,0>::__alloc near >::simple_alloc::deallocate( I3D_interpolator near * near *, int unsigned )
004045e0+ I3D_interpolator near * const near * near <I3D_interpolator near * near,<0,0>::__alloc near >::__vector::begin_() const
004045f0+ I3D_interpolator near * const near * near <I3D_interpolator near * near,<0,0>::__alloc near >::__vector::end_() const
00404600 near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::__list()
00404620 <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle::S_elem near * near >::__list_iterator near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::insert( <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle
00404670 near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::__list( <I3D_particle::S_elem near,<0,0>::__alloc near >::__list const near & )
004046b0 near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::~__list()
00404710+ char const near * near I3D_animation_set::GetAnimLink( int ) const
00404730+ long unsigned near <I3D_interpolator near >::C_unk::AddRef()
00404740+ long unsigned near <I3D_interpolator near >::C_unk::Release()
00404770+ long unsigned near I3D_interpolator::AddRef()
00404780+ long unsigned near I3D_interpolator::Release()
004047b0 int unsigned near <<I3D_particle::S_elem near >::__list_node near,<0,0>::__alloc near >::simple_alloc::chunk()
004047c0 <I3D_particle::S_elem near >::__list_node near * near <<I3D_particle::S_elem near >::__list_node near,<0,0>::__alloc near >::simple_alloc::allocate()
004047f0 void near <<I3D_particle::S_elem near >::__list_node near,<0,0>::__alloc near >::simple_alloc::deallocate( <I3D_particle::S_elem near >::__list_node near * )
00404800 bool near <I3D_particle::S_elem near,I3D_particle::S_elem const near & near,I3D_particle::S_elem const near * near >::__list_iterator::operator !=( <I3D_particle::S_elem near,I3D_particle::S_elem const near & near,I3D_particle::S_elem const near * near >:
00404820 I3D_particle::S_elem const near & near <I3D_particle::S_elem near,I3D_particle::S_elem const near & near,I3D_particle::S_elem const near * near >::__list_iterator::operator *() const
00404830 <I3D_particle::S_elem near,I3D_particle::S_elem const near & near,I3D_particle::S_elem const near * near >::__list_iterator near & near <I3D_particle::S_elem near,I3D_particle::S_elem const near & near,I3D_particle::S_elem const near * near >::__list_iter
00404840 near <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle::S_elem near * near >::__list_iterator::__list_iterator( <I3D_particle::S_elem near >::__list_node near * )
00404850 near <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle::S_elem near * near >::__list_iterator::__list_iterator( <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle::S_elem near * near >::__list_iterator const ne
00404860 <I3D_particle::S_elem near >::__list_node near * near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::get_node()
00404890 void near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::put_node( <I3D_particle::S_elem near >::__list_node near * )
004048a0 <I3D_particle::S_elem near >::__list_node near * near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::__create_node( I3D_particle::S_elem const near &, __false_type )
00404930 <I3D_particle::S_elem near >::__list_node near * near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::create_node( I3D_particle::S_elem const near & )
004049c0+ I3D_anim_power near * near <I3D_anim_power near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, I3D_anim_power const near *, I3D_anim_power const near *, __false_type )
00404a70+ long unsigned near I3D_animation::AddRef()
00404a80+ long unsigned near I3D_animation::Release()
00404ab0+ long unsigned near <I3D_animation_set near >::C_unk::AddRef()
00404ac0+ long unsigned near <I3D_animation_set near >::C_unk::Release()
00404af0+ near <I3D_animation_set::S_anim_link near >::C_vector::~C_vector()
00404b20+ I3D_animation_set::S_anim_link near & near <I3D_animation_set::S_anim_link near >::C_vector::operator []( int )
00404b30+ void near <I3D_animation_set::S_anim_link near >::C_vector::clear()
00404b60+ int unsigned near <I3D_animation_set::S_anim_link near >::C_vector::size() const
00404b70+ long unsigned near I3D_animation_set::AddRef()
00404b80+ long unsigned near I3D_animation_set::Release()
00404bb0+ long unsigned near I3D_animation_set::NumAnimations() const
00404bc0+ I3D_animation near * near I3D_animation_set::GetAnimation( int ) const
00404bd0 int unsigned near <I3D_anim_power near,<0,0>::__alloc near >::simple_alloc::chunk()
00404be0+ I3D_anim_power near * near <I3D_anim_power near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
00404c40+ void near <I3D_anim_power near,<0,0>::__alloc near >::simple_alloc::deallocate( I3D_anim_power near *, int unsigned )
00404c70+ void near <I3D_anim_power near,<0,0>::__alloc near >::__vector::deallocate()
00404cd0+ I3D_anim_power near * near <I3D_anim_power near,<0,0>::__alloc near >::__vector::begin_()
00404ce0+ I3D_anim_power const near * near <I3D_anim_power near,<0,0>::__alloc near >::__vector::begin_() const
00404cf0+ I3D_anim_power near * near <I3D_anim_power near,<0,0>::__alloc near >::__vector::end_()
00404d00+ I3D_anim_power const near * near <I3D_anim_power near,<0,0>::__alloc near >::__vector::end_() const
00404d10+ int unsigned near <I3D_anim_power near,<0,0>::__alloc near >::__vector::size() const
00404d30+ near <I3D_anim_power near,<0,0>::__alloc near >::__vector::~__vector()
00404da0 int unsigned near <I3D_anim_color near,<0,0>::__alloc near >::simple_alloc::chunk()
00404db0+ I3D_anim_color near * near <I3D_anim_color near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
00404e20+ void near <I3D_anim_color near,<0,0>::__alloc near >::simple_alloc::deallocate( I3D_anim_color near *, int unsigned )
00404e60+ void near <I3D_anim_color near,<0,0>::__alloc near >::__vector::deallocate()
00404ec0+ I3D_anim_color near * near <I3D_anim_color near,<0,0>::__alloc near >::__vector::begin_()
00404ed0+ I3D_anim_color const near * near <I3D_anim_color near,<0,0>::__alloc near >::__vector::begin_() const
00404ee0+ I3D_anim_color near * near <I3D_anim_color near,<0,0>::__alloc near >::__vector::end_()
00404ef0+ I3D_anim_color const near * near <I3D_anim_color near,<0,0>::__alloc near >::__vector::end_() const
00404f00+ int unsigned near <I3D_anim_color near,<0,0>::__alloc near >::__vector::size() const
00404f20+ near <I3D_anim_color near,<0,0>::__alloc near >::__vector::~__vector()
00404fa0+ I3D_anim_color near * near <I3D_anim_color near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, I3D_anim_color const near *, I3D_anim_color const near *, __false_type )
00405050+ near <I3D_anim_visibility near,<0,0>::__alloc near >::__vector::~__vector()
004050c0+ I3D_anim_visibility near * near <I3D_anim_visibility near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, I3D_anim_visibility const near *, I3D_anim_visibility const near *, __false_type )
00405170+ I3D_anim_notify near * near <I3D_anim_notify near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, I3D_anim_notify const near *, I3D_anim_notify const near *, __false_type )
00405220 int unsigned near <I3D_anim_visibility near,<0,0>::__alloc near >::simple_alloc::chunk()
00405230+ I3D_anim_visibility near * near <I3D_anim_visibility near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
00405290+ void near <I3D_anim_visibility near,<0,0>::__alloc near >::simple_alloc::deallocate( I3D_anim_visibility near *, int unsigned )
004052c0+ void near <I3D_anim_visibility near,<0,0>::__alloc near >::__vector::deallocate()
00405320+ I3D_anim_visibility near * near <I3D_anim_visibility near,<0,0>::__alloc near >::__vector::begin_()
00405330+ I3D_anim_visibility const near * near <I3D_anim_visibility near,<0,0>::__alloc near >::__vector::begin_() const
00405340+ I3D_anim_visibility near * near <I3D_anim_visibility near,<0,0>::__alloc near >::__vector::end_()
00405350+ I3D_anim_visibility const near * near <I3D_anim_visibility near,<0,0>::__alloc near >::__vector::end_() const
00405360+ int unsigned near <I3D_anim_visibility near,<0,0>::__alloc near >::__vector::size() const
00405380 int unsigned near <I3D_anim_notify near,<0,0>::__alloc near >::simple_alloc::chunk()
00405390+ I3D_anim_notify near * near <I3D_anim_notify near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
004053f0+ void near <I3D_anim_notify near,<0,0>::__alloc near >::simple_alloc::deallocate( I3D_anim_notify near *, int unsigned )
00405420+ void near <I3D_anim_notify near,<0,0>::__alloc near >::__vector::deallocate()
00405480+ I3D_anim_notify near * near <I3D_anim_notify near,<0,0>::__alloc near >::__vector::begin_()
00405490+ I3D_anim_notify const near * near <I3D_anim_notify near,<0,0>::__alloc near >::__vector::begin_() const
004054a0+ I3D_anim_notify near * near <I3D_anim_notify near,<0,0>::__alloc near >::__vector::end_()
004054b0+ I3D_anim_notify const near * near <I3D_anim_notify near,<0,0>::__alloc near >::__vector::end_() const
004054c0+ int unsigned near <I3D_anim_notify near,<0,0>::__alloc near >::__vector::size() const
004054e0+ near <I3D_anim_notify near,<0,0>::__alloc near >::__vector::~__vector()
00405550+ I3D_anim_rot const near * near <I3D_anim_rot near,<0,0>::__alloc near >::__vector::end_() const
00405560+ int unsigned near <I3D_anim_rot near,<0,0>::__alloc near >::__vector::size() const
00405580+ near <I3D_anim_rot near,<0,0>::__alloc near >::__vector::~__vector()
00405600+ I3D_anim_rot near * near <I3D_anim_rot near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, I3D_anim_rot const near *, I3D_anim_rot const near *, __false_type )
004056c0+ I3D_anim_vector_bezier near * near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::erase( I3D_anim_vector_bezier near *, I3D_anim_vector_bezier near * )
00405770+ I3D_anim_vector_bezier near * near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, I3D_anim_vector_bezier const near *, I3D_anim_vector_bezier const near *, __false_type )
00405820+ I3D_anim_vector_bezier near * near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::allocate_and_copy( int unsigned, I3D_anim_vector_bezier const near *, I3D_anim_vector_bezier const near * )
004058a0+ near <I3D_anim_vector_bezier near >::vector::vector( <I3D_anim_vector_bezier near >::vector const near & )
00405920+ near <I3D_anim_vector_bezier near >::vector::vector()
00405940+ near <I3D_anim_vector_bezier near >::vector::~vector()
004059b0 int unsigned near <I3D_anim_rot near,<0,0>::__alloc near >::simple_alloc::chunk()
004059c0+ I3D_anim_rot near * near <I3D_anim_rot near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
00405a30+ void near <I3D_anim_rot near,<0,0>::__alloc near >::simple_alloc::deallocate( I3D_anim_rot near *, int unsigned )
00405a70+ void near <I3D_anim_rot near,<0,0>::__alloc near >::__vector::deallocate()
00405ad0+ I3D_anim_rot near * near <I3D_anim_rot near,<0,0>::__alloc near >::__vector::begin_()
00405ae0+ I3D_anim_rot const near * near <I3D_anim_rot near,<0,0>::__alloc near >::__vector::begin_() const
00405af0+ I3D_anim_rot near * near <I3D_anim_rot near,<0,0>::__alloc near >::__vector::end_()
00405b00+ long unsigned near <I3D_animation near >::C_unk::AddRef()
00405b10+ long unsigned near <I3D_animation near >::C_unk::Release()
00405b40 int unsigned near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::simple_alloc::chunk()
00405b50+ I3D_anim_vector_bezier near * near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
00405bc0+ void near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::simple_alloc::deallocate( I3D_anim_vector_bezier near *, int unsigned )
00405c00+ void near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::deallocate()
00405c60+ I3D_anim_vector_bezier near * near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::begin_()
00405c70+ I3D_anim_vector_bezier const near * near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::begin_() const
00405c80+ I3D_anim_vector_bezier near * near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::end_()
00405c90+ I3D_anim_vector_bezier const near * near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::end_() const
00405ca0+ I3D_anim_vector_bezier near * near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::begin()
00405cb0+ I3D_anim_vector_bezier near * near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::end()
00405cc0+ int unsigned near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::size() const
00405ce0+ int unsigned near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::capacity() const
00405d00+ near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::__vector()
00405d20+ near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::__vector( <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector const near & )
00405dc0+ near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::~__vector()
00405e40 int unsigned near <I3D_portal near * near,<0,0>::__alloc near >::simple_alloc::chunk()
00405e50 <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator near <I3D_sector near * near,<0,0>::__alloc near >::__list::insert( <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near
00405ea0 near <I3D_sector near * near,<0,0>::__alloc near >::__list::__list( <I3D_sector near * near,<0,0>::__alloc near >::__list const near & )
00405ee0 near <I3D_sector near * near,<0,0>::__alloc near >::__list::~__list()
00405f10 int unsigned near <<I3D_sector near * near >::__list_node near,<0,0>::__alloc near >::simple_alloc::chunk()
00405f20 <I3D_sector near * near >::__list_node near * near <<I3D_sector near * near >::__list_node near,<0,0>::__alloc near >::simple_alloc::allocate()
00405f50 void near <<I3D_sector near * near >::__list_node near,<0,0>::__alloc near >::simple_alloc::deallocate( <I3D_sector near * near >::__list_node near * )
00405f70 bool near <I3D_sector near * near,I3D_sector near * const near & near,I3D_sector near * const near * near >::__list_iterator::operator !=( <I3D_sector near * near,I3D_sector near * const near & near,I3D_sector near * const near * near >::__list_iterator c
00405f90 I3D_sector near * const near & near <I3D_sector near * near,I3D_sector near * const near & near,I3D_sector near * const near * near >::__list_iterator::operator *() const
00405fa0 <I3D_sector near * near,I3D_sector near * const near & near,I3D_sector near * const near * near >::__list_iterator near & near <I3D_sector near * near,I3D_sector near * const near & near,I3D_sector near * const near * near >::__list_iterator::operator ++(
00405fb0 near <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator::__list_iterator( <I3D_sector near * near >::__list_node near * )
00405fc0 near <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator::__list_iterator( <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator const near & )
00405fd0 <I3D_sector near * near >::__list_node near * near <I3D_sector near * near,<0,0>::__alloc near >::__list::get_node()
00406000 void near <I3D_sector near * near,<0,0>::__alloc near >::__list::put_node( <I3D_sector near * near >::__list_node near * )
00406010 <I3D_sector near * near >::__list_node near * near <I3D_sector near * near,<0,0>::__alloc near >::__list::__create_node( I3D_sector near * const near &, __false_type )
00406070 <I3D_sector near * near >::__list_node near * near <I3D_sector near * near,<0,0>::__alloc near >::__list::create_node( I3D_sector near * const near & )
004060a0 near <I3D_sector near * near,<0,0>::__alloc near >::__list::__list()
004060c0 int unsigned near <S_plane near,<0,0>::__alloc near >::simple_alloc::chunk()
004060d0 int unsigned near <I3D_triface near,<0,0>::__alloc near >::simple_alloc::chunk()
004060e0 int unsigned near <S_vector near,<0,0>::__alloc near >::simple_alloc::chunk()
004060f0 int unsigned near <I3Di_face_group near,<0,0>::__alloc near >::simple_alloc::chunk()
00406100 int unsigned near <I3D_vertex_mesh near,<0,0>::__alloc near >::simple_alloc::chunk()
00406110 near I3Di_face_group::I3Di_face_group()
00406150 near I3Di_face_group::I3Di_face_group( I3Di_face_group const near & )
004061a0 I3D_material near * near I3Di_face_group::GetMaterial() const
004061b0 int unsigned near <short unsigned near,<0,0>::__alloc near >::simple_alloc::chunk()
004061c0 void near <short unsigned near,<0,0>::__alloc near >::simple_alloc::deallocate( short unsigned near *, int unsigned )
004061f0 void near <short unsigned near,<0,0>::__alloc near >::__vector::deallocate()
00406240 near <short unsigned near,<0,0>::__alloc near >::__vector::__vector()
00406260 near <short unsigned near,<0,0>::__alloc near >::__vector::~__vector()
00406330 int unsigned near <char unsigned near,<0,0>::__alloc near >::simple_alloc::chunk()
00406340 void near C_string::C_str_base::AddRef()
00406350 void near C_string::C_str_base::Release()
00406370 void near C_string::C_str_base::operator delete( void near *, int unsigned )
00406380 near C_string::C_string()
00406390 near C_string::~C_string()
004063c0 void near * near <0>::__malloc_alloc::allocate( int unsigned )
004063f0 void near <0>::__malloc_alloc::deallocate( void near *, int unsigned )
00406400 int unsigned near <0,0>::__alloc::alloc_round_up( int unsigned )
00406410 int unsigned near <0,0>::__alloc::FREELIST_INDEX( int unsigned )
00406420 int unsigned near <1,0>::__alloc::alloc_round_up( int unsigned )
00406430 int unsigned near <1,0>::__alloc::FREELIST_INDEX( int unsigned )
00406440 near S_vector::S_vector()
00406450 near S_vector::S_vector( float, float, float )
00406470 S_vector near S_vector::operator *( float ) const
004064c0+ S_vector near & near S_vector::operator *=( float )
004064e0 S_vector near S_vector::operator -() const
00406530 S_vector near & near S_vector::operator +=( S_vector const near & )
00406550 S_vector near S_vector::operator -( S_vector const near & ) const
004065a0 float near S_vector::Magnitude() const
00401010 near I3D_animation::I3D_animation( I3Di_driver near * )
004010f0+ near I3D_animation::~I3D_animation()
004012a0+ long near I3D_animation::SetOptions( I3D_ANIMOPTIONS )
004012b0+ void near I3D_animation::Clear()
00401fa0+ long near I3D_animation::SetPositionKeys( I3D_anim_vector_tcb near *, long unsigned )
00401fb0+ long near I3D_animation::SetLookAtKeys( I3D_anim_vector_tcb near *, long unsigned )
00402160+ long near I3D_animation::SetRotationKeys( I3D_anim_rot near *, long unsigned )
004023a0+ long near I3D_animation::SetScaleKeys( I3D_anim_vector_tcb near *, long unsigned )
004023b0+ long near I3D_animation::SetNotifyKeys( I3D_anim_notify near *, long unsigned )
00402550+ long near I3D_animation::SetColorKeys( I3D_anim_color near *, long unsigned )
00402720+ long near I3D_animation::SetVisibilityKeys( I3D_anim_visibility near *, long unsigned )
004028e0+ long near I3D_animation::SetPowerKeys( I3D_anim_power near *, long unsigned )
00402a90+ I3D_frame near * near I3D_interpolator::GetFrame() const
00402a90+ long unsigned near I3D_animation::GetEndTime() const
00402aa0+ long near I3D_animation::SetEndTime( long unsigned )
00402ab0 near I3D_interpolator::I3D_interpolator( I3Di_driver near * )
00402b20+ near I3D_interpolator::~I3D_interpolator()
00402b70+ void near I3D_interpolator::SetOn( bool )
00402b80+ bool near I3D_interpolator::IsOn() const
00402b90+ long near I3D_interpolator::SetFrame( I3D_frame near * )
00402bd0+ void near I3D_interpolator::SetTime( long unsigned )
00402be0+ long unsigned near I3D_interpolator::GetTickCount() const
00402bf0+ long near I3D_interpolator::SetCurrentTime( long unsigned )
00402c00+ long unsigned near I3D_interpolator::GetEndTime() const
00402c10+ long near I3D_interpolator::SetAnimation( I3D_animation near * )
00402ce0+ void near I3D_interpolator::SetBlendTime( long unsigned )
00402cf0+ long near I3D_interpolator::Reset()
00402d80+ void near I3D_interpolator::S_ctrl::EaseSetup( float, float )
00402e00+ float near I3D_interpolator::S_ctrl::GetEase( float ) const
00402e90+ long near I3D_interpolator::Tick( int )
00403e00 near I3D_animation_set::I3D_animation_set( I3Di_driver near * )
00403e50+ near I3D_animation_set::~I3D_animation_set()
00403ee0 void near I3D_animation_set::AddAnimation( I3D_animation near *, C_string const near & )
00404090* void near I3D_animation_set::DeleteAnimation( I3D_animation near * )
00404170+ long near I3D_animation_set::SetOptions( I3D_ANIMOPTIONS )
004041b0+ long unsigned near I3D_animation_set::GetTime() const
004041d0 near I3D_animator::I3D_animator()
004041f0* I3D_animator near & near I3D_animator::operator =( I3D_animator const near & )
00404200 void near I3D_animator::Clean()
004042a0 long near I3D_animator::AddInterpolator( I3D_interpolator near * )
00404340 long near I3D_animator::DeleteInterpolator( I3D_interpolator near * )
004065f0 float const near & near Max( float const near &, float const near & )
00406610 int unsigned const near & near Max( int unsigned const near &, int unsigned const near & )
00406620 int const near & near Max( int const near &, int const near & )
00406630 float const near & near Min( float const near &, float const near & )
00406650+ I3D_anim_vector_bezier near * near __array_copy( I3D_anim_vector_bezier const near *, I3D_anim_vector_bezier const near *, I3D_anim_vector_bezier near * )
00406690+ I3D_anim_rot near * near __array_copy( I3D_anim_rot const near *, I3D_anim_rot const near *, I3D_anim_rot near * )
004066d0+ I3D_anim_notify near * near __array_copy( I3D_anim_notify const near *, I3D_anim_notify const near *, I3D_anim_notify near * )
00406710+ I3D_anim_visibility near * near __array_copy( I3D_anim_visibility const near *, I3D_anim_visibility const near *, I3D_anim_visibility near * )
00406750+ I3D_anim_color near * near __array_copy( I3D_anim_color const near *, I3D_anim_color const near *, I3D_anim_color near * )
00406790+ I3D_anim_power near * near __array_copy( I3D_anim_power const near *, I3D_anim_power const near *, I3D_anim_power near * )
004067d0 void near destroy( I3D_vertex_mesh near * )
004067e0 void near destroy( I3Di_face_group near * )
004067f0 void near destroy( S_vector near * )
00406800 void near destroy( I3D_triface near * )
00406810 void near destroy( S_plane near * )
00406820 void near destroy( I3D_sector near * near * )
00406830 void near destroy( I3D_portal near * near * )
00406840 void near destroy( I3D_anim_vector_bezier near * )
00406850 void near destroy( I3D_anim_rot near * )
00406860 void near destroy( I3D_anim_notify near * )
00406870 void near destroy( I3D_anim_visibility near * )
00406880 void near destroy( I3D_anim_color near * )
00406890 void near destroy( I3D_anim_power near * )
004068a0 void near destroy( I3D_particle::S_elem near * )
004068b0 void near destroy( I3D_interpolator near * near * )
004068c0 void near construct( I3D_vertex_mesh near *, I3D_vertex_mesh const near & )
00406900 void near construct( I3Di_face_group near *, I3Di_face_group const near & )
00406960 void near construct( S_vector near *, S_vector const near & )
00406980 void near construct( I3D_triface near *, I3D_triface const near & )
004069a0 void near construct( S_plane near *, S_plane const near & )
004069d0 void near construct( I3D_sector near * near *, I3D_sector near * const near & )
004069f0 void near construct( I3D_portal near * near *, I3D_portal near * const near & )
00406a10 void near construct( I3D_anim_vector_bezier near *, I3D_anim_vector_bezier const near & )
00406a70 void near construct( I3D_anim_rot near *, I3D_anim_rot const near & )
00406ac0 void near construct( I3D_anim_notify near *, I3D_anim_notify const near & )
00406af0 void near construct( I3D_anim_visibility near *, I3D_anim_visibility const near & )
00406b20 void near construct( I3D_anim_color near *, I3D_anim_color const near & )
00406b60 void near construct( I3D_anim_power near *, I3D_anim_power const near & )
00406b90 void near construct( I3D_particle::S_elem near *, I3D_particle::S_elem const near & )
00406c10 void near construct( I3D_interpolator near * near *, I3D_interpolator near * const near & )
00406c30 void near destroy( short unsigned near *, short unsigned near * )
00406c40+ void near destroy( I3D_anim_vector_bezier near *, I3D_anim_vector_bezier near * )
00406c70+ void near destroy( I3D_anim_rot near *, I3D_anim_rot near * )
00406ca0+ void near destroy( I3D_anim_notify near *, I3D_anim_notify near * )
00406cd0+ void near destroy( I3D_anim_visibility near *, I3D_anim_visibility near * )
00406d00+ void near destroy( I3D_anim_color near *, I3D_anim_color near * )
00406d30+ void near destroy( I3D_anim_power near *, I3D_anim_power near * )
00406d60+ I3D_anim_vector_bezier near * near __array_uninitialized_copy( I3D_anim_vector_bezier const near *, I3D_anim_vector_bezier const near *, I3D_anim_vector_bezier near * )
00406da0+ I3D_anim_rot near * near __array_uninitialized_copy( I3D_anim_rot const near *, I3D_anim_rot const near *, I3D_anim_rot near * )
00406de0+ I3D_anim_notify near * near __array_uninitialized_copy( I3D_anim_notify const near *, I3D_anim_notify const near *, I3D_anim_notify near * )
00406e20+ I3D_anim_visibility near * near __array_uninitialized_copy( I3D_anim_visibility const near *, I3D_anim_visibility const near *, I3D_anim_visibility near * )
00406e60+ I3D_anim_color near * near __array_uninitialized_copy( I3D_anim_color const near *, I3D_anim_color const near *, I3D_anim_color near * )
00406ea0+ I3D_anim_power near * near __array_uninitialized_copy( I3D_anim_power const near *, I3D_anim_power const near *, I3D_anim_power near * )
00406ee0 bool near operator ==( <I3D_sector near * near,<0,0>::__alloc near >::__list const near &, <I3D_sector near * near,<0,0>::__alloc near >::__list const near & )
00406f20 bool near operator ==( <I3D_particle::S_elem near,<0,0>::__alloc near >::__list const near &, <I3D_particle::S_elem near,<0,0>::__alloc near >::__list const near & )
00406f60 void near * near <0>::__malloc_alloc::oom_malloc( int unsigned )
00406fa0 void near * near <0>::__malloc_alloc::oom_realloc( void near *, int unsigned )
00406fe0 void near * near <0,0>::__alloc::allocate( int unsigned )
00407040 void near <0,0>::__alloc::deallocate( void near *, int unsigned )
00407070 char near * near <0,0>::__alloc::chunk_alloc( int unsigned, int near & )
004071b0 void near * near <0,0>::__alloc::refill( int unsigned )
00407220 void near * near <0,0>::__alloc::reallocate( void near *, int unsigned, int unsigned )
00407320 char near * near <1,0>::__alloc::chunk_alloc( int unsigned, int near & )
00407460 void near * near <1,0>::__alloc::refill( int unsigned )
004074d0 void near * near <1,0>::__alloc::reallocate( void near *, int unsigned, int unsigned )
004075d0 void near <long unsigned near >::__subtractive_rng_t::initialize( long unsigned )
00407660 <char unsigned near,<0,0>::__alloc near >::__vector near & near <char unsigned near,<0,0>::__alloc near >::__vector::operator =( <char unsigned near,<0,0>::__alloc near >::__vector const near & )
00407790 void near <char unsigned near,<0,0>::__alloc near >::__vector::insert_aux( char unsigned near *, char unsigned const near & )
00407910 void near <char unsigned near,<0,0>::__alloc near >::__vector::insert( char unsigned near *, int unsigned, char unsigned const near & )
00407b40 void near <char unsigned near,<0,0>::__alloc near >::__vector::insert( char unsigned near *, char unsigned const near *, char unsigned const near * )
00407d60 <short unsigned near,<0,0>::__alloc near >::__vector near & near <short unsigned near,<0,0>::__alloc near >::__vector::operator =( <short unsigned near,<0,0>::__alloc near >::__vector const near & )
00407ee0 void near <short unsigned near,<0,0>::__alloc near >::__vector::insert_aux( short unsigned near *, short unsigned const near & )
004080a0 void near <short unsigned near,<0,0>::__alloc near >::__vector::insert( short unsigned near *, int unsigned, short unsigned const near & )
00408310 void near <short unsigned near,<0,0>::__alloc near >::__vector::insert( short unsigned near *, short unsigned const near *, short unsigned const near * )
004085a0 <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector near & near <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector::operator =( <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector const near & )
00408820 void near <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector::insert_aux( I3D_vertex_mesh near *, I3D_vertex_mesh const near & )
00408ac0 void near <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector::insert( I3D_vertex_mesh near *, int unsigned, I3D_vertex_mesh const near & )
00408e50 void near <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector::insert( I3D_vertex_mesh near *, I3D_vertex_mesh const near *, I3D_vertex_mesh const near * )
004091e0 <I3Di_face_group near,<0,0>::__alloc near >::__vector near & near <I3Di_face_group near,<0,0>::__alloc near >::__vector::operator =( <I3Di_face_group near,<0,0>::__alloc near >::__vector const near & )
00409410 void near <I3Di_face_group near,<0,0>::__alloc near >::__vector::insert_aux( I3Di_face_group near *, I3Di_face_group const near & )
004096f0 void near <I3Di_face_group near,<0,0>::__alloc near >::__vector::insert( I3Di_face_group near *, int unsigned, I3Di_face_group const near & )
00409a60 void near <I3Di_face_group near,<0,0>::__alloc near >::__vector::insert( I3Di_face_group near *, I3Di_face_group const near *, I3Di_face_group const near * )
00409de0 <S_vector near,<0,0>::__alloc near >::__vector near & near <S_vector near,<0,0>::__alloc near >::__vector::operator =( <S_vector near,<0,0>::__alloc near >::__vector const near & )
0040a060 void near <S_vector near,<0,0>::__alloc near >::__vector::insert_aux( S_vector near *, S_vector const near & )
0040a2c0 void near <S_vector near,<0,0>::__alloc near >::__vector::insert( S_vector near *, int unsigned, S_vector const near & )
0040a680 void near <S_vector near,<0,0>::__alloc near >::__vector::insert( S_vector near *, S_vector const near *, S_vector const near * )
0040aa30 <I3D_triface near,<0,0>::__alloc near >::__vector near & near <I3D_triface near,<0,0>::__alloc near >::__vector::operator =( <I3D_triface near,<0,0>::__alloc near >::__vector const near & )
0040acb0 void near <I3D_triface near,<0,0>::__alloc near >::__vector::insert_aux( I3D_triface near *, I3D_triface const near & )
0040af10 void near <I3D_triface near,<0,0>::__alloc near >::__vector::insert( I3D_triface near *, int unsigned, I3D_triface const near & )
0040b2c0 void near <I3D_triface near,<0,0>::__alloc near >::__vector::insert( I3D_triface near *, I3D_triface const near *, I3D_triface const near * )
0040b660 <S_plane near,<0,0>::__alloc near >::__vector near & near <S_plane near,<0,0>::__alloc near >::__vector::operator =( <S_plane near,<0,0>::__alloc near >::__vector const near & )
0040b8d0 void near <S_plane near,<0,0>::__alloc near >::__vector::insert_aux( S_plane near *, S_plane const near & )
0040bb30 void near <S_plane near,<0,0>::__alloc near >::__vector::insert( S_plane near *, int unsigned, S_plane const near & )
0040beb0 void near <S_plane near,<0,0>::__alloc near >::__vector::insert( S_plane near *, S_plane const near *, S_plane const near * )
0040c210 <I3D_portal near * near,<0,0>::__alloc near >::__vector near & near <I3D_portal near * near,<0,0>::__alloc near >::__vector::operator =( <I3D_portal near * near,<0,0>::__alloc near >::__vector const near & )
0040c440 void near <I3D_portal near * near,<0,0>::__alloc near >::__vector::insert_aux( I3D_portal near * near *, I3D_portal near * const near & )
0040c660 void near <I3D_portal near * near,<0,0>::__alloc near >::__vector::insert( I3D_portal near * near *, int unsigned, I3D_portal near * const near & )
0040c990 void near <I3D_portal near * near,<0,0>::__alloc near >::__vector::insert( I3D_portal near * near *, I3D_portal near * const near *, I3D_portal near * const near * )
0040ccf0 <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector near & near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::operator =( <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector const near & )
0040cf80 void near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::insert_aux( I3D_anim_vector_bezier near *, I3D_anim_vector_bezier const near & )
0040d260 void near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::insert( I3D_anim_vector_bezier near *, int unsigned, I3D_anim_vector_bezier const near & )
0040d630 void near <I3D_anim_vector_bezier near,<0,0>::__alloc near >::__vector::insert( I3D_anim_vector_bezier near *, I3D_anim_vector_bezier const near *, I3D_anim_vector_bezier const near * )
0040da10 <I3D_anim_rot near,<0,0>::__alloc near >::__vector near & near <I3D_anim_rot near,<0,0>::__alloc near >::__vector::operator =( <I3D_anim_rot near,<0,0>::__alloc near >::__vector const near & )
0040dca0 void near <I3D_anim_rot near,<0,0>::__alloc near >::__vector::insert_aux( I3D_anim_rot near *, I3D_anim_rot const near & )
0040df70 void near <I3D_anim_rot near,<0,0>::__alloc near >::__vector::insert( I3D_anim_rot near *, int unsigned, I3D_anim_rot const near & )
0040e340 void near <I3D_anim_rot near,<0,0>::__alloc near >::__vector::insert( I3D_anim_rot near *, I3D_anim_rot const near *, I3D_anim_rot const near * )
0040e710 <I3D_anim_notify near,<0,0>::__alloc near >::__vector near & near <I3D_anim_notify near,<0,0>::__alloc near >::__vector::operator =( <I3D_anim_notify near,<0,0>::__alloc near >::__vector const near & )
0040e980 void near <I3D_anim_notify near,<0,0>::__alloc near >::__vector::insert_aux( I3D_anim_notify near *, I3D_anim_notify const near & )
0040ebd0 void near <I3D_anim_notify near,<0,0>::__alloc near >::__vector::insert( I3D_anim_notify near *, int unsigned, I3D_anim_notify const near & )
0040ef30 void near <I3D_anim_notify near,<0,0>::__alloc near >::__vector::insert( I3D_anim_notify near *, I3D_anim_notify const near *, I3D_anim_notify const near * )
0040f2a0 <I3D_anim_visibility near,<0,0>::__alloc near >::__vector near & near <I3D_anim_visibility near,<0,0>::__alloc near >::__vector::operator =( <I3D_anim_visibility near,<0,0>::__alloc near >::__vector const near & )
0040f510 void near <I3D_anim_visibility near,<0,0>::__alloc near >::__vector::insert_aux( I3D_anim_visibility near *, I3D_anim_visibility const near & )
0040f780 void near <I3D_anim_visibility near,<0,0>::__alloc near >::__vector::insert( I3D_anim_visibility near *, int unsigned, I3D_anim_visibility const near & )
0040fae0 void near <I3D_anim_visibility near,<0,0>::__alloc near >::__vector::insert( I3D_anim_visibility near *, I3D_anim_visibility const near *, I3D_anim_visibility const near * )
0040fe50 <I3D_anim_color near,<0,0>::__alloc near >::__vector near & near <I3D_anim_color near,<0,0>::__alloc near >::__vector::operator =( <I3D_anim_color near,<0,0>::__alloc near >::__vector const near & )
004100e0 void near <I3D_anim_color near,<0,0>::__alloc near >::__vector::insert_aux( I3D_anim_color near *, I3D_anim_color const near & )
00410390 void near <I3D_anim_color near,<0,0>::__alloc near >::__vector::insert( I3D_anim_color near *, int unsigned, I3D_anim_color const near & )
00410760 void near <I3D_anim_color near,<0,0>::__alloc near >::__vector::insert( I3D_anim_color near *, I3D_anim_color const near *, I3D_anim_color const near * )
00410b40 <I3D_anim_power near,<0,0>::__alloc near >::__vector near & near <I3D_anim_power near,<0,0>::__alloc near >::__vector::operator =( <I3D_anim_power near,<0,0>::__alloc near >::__vector const near & )
00410db0 void near <I3D_anim_power near,<0,0>::__alloc near >::__vector::insert_aux( I3D_anim_power near *, I3D_anim_power const near & )
00411020 void near <I3D_anim_power near,<0,0>::__alloc near >::__vector::insert( I3D_anim_power near *, int unsigned, I3D_anim_power const near & )
004113a0 void near <I3D_anim_power near,<0,0>::__alloc near >::__vector::insert( I3D_anim_power near *, I3D_anim_power const near *, I3D_anim_power const near * )
00411700 <I3D_interpolator near * near,<0,0>::__alloc near >::__vector near & near <I3D_interpolator near * near,<0,0>::__alloc near >::__vector::operator =( <I3D_interpolator near * near,<0,0>::__alloc near >::__vector const near & )
00411930 void near <I3D_interpolator near * near,<0,0>::__alloc near >::__vector::insert_aux( I3D_interpolator near * near *, I3D_interpolator near * const near & )
00411b50 void near <I3D_interpolator near * near,<0,0>::__alloc near >::__vector::insert( I3D_interpolator near * near *, int unsigned, I3D_interpolator near * const near & )
00411e80 void near <I3D_interpolator near * near,<0,0>::__alloc near >::__vector::insert( I3D_interpolator near * near *, I3D_interpolator near * const near *, I3D_interpolator near * const near * )
004121e0 void near <I3D_sector near * near,<0,0>::__alloc near >::__list::insert( <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator, I3D_sector near * const near *, I3D_sector near * const near * )
00412240 void near <I3D_sector near * near,<0,0>::__alloc near >::__list::insert( <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator, <I3D_sector near * near,I3D_sector near * const near & near,I3D_sector near *
004122a0 void near <I3D_sector near * near,<0,0>::__alloc near >::__list::insert( <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator, int unsigned, I3D_sector near * const near & )
00412300 <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator near <I3D_sector near * near,<0,0>::__alloc near >::__list::erase( <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >
00412340 void near <I3D_sector near * near,<0,0>::__alloc near >::__list::resize( int unsigned, I3D_sector near * const near & )
004123b0 void near <I3D_sector near * near,<0,0>::__alloc near >::__list::clear()
004123f0 <I3D_sector near * near,<0,0>::__alloc near >::__list near & near <I3D_sector near * near,<0,0>::__alloc near >::__list::operator =( <I3D_sector near * near,<0,0>::__alloc near >::__list const near & )
00412480 void near <I3D_sector near * near,<0,0>::__alloc near >::__list::remove( I3D_sector near * const near & )
004124d0 void near <I3D_sector near * near,<0,0>::__alloc near >::__list::unique()
00412520 void near <I3D_sector near * near,<0,0>::__alloc near >::__list::merge( <I3D_sector near * near,<0,0>::__alloc near >::__list near & )
004125b0 void near <I3D_sector near * near,<0,0>::__alloc near >::__list::reverse()
00412600 void near <I3D_sector near * near,<0,0>::__alloc near >::__list::sort()
00412770 void near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::insert( <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle::S_elem near * near >::__list_iterator, I3D_particle::S_elem const near *, I3D_particle::S_elem const near
004127d0 void near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::insert( <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle::S_elem near * near >::__list_iterator, <I3D_particle::S_elem near,I3D_particle::S_elem const near & near,
00412830 void near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::insert( <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle::S_elem near * near >::__list_iterator, int unsigned, I3D_particle::S_elem const near & )
00412890 <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle::S_elem near * near >::__list_iterator near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::erase( <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle:
004128e0 void near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::resize( int unsigned, I3D_particle::S_elem const near & )
00412950 void near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::clear()
00412990 <I3D_particle::S_elem near,<0,0>::__alloc near >::__list near & near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::operator =( <I3D_particle::S_elem near,<0,0>::__alloc near >::__list const near & )
00412a20 void near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::remove( I3D_particle::S_elem const near & )
00412a70 void near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::unique()
00412ac0 void near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::merge( <I3D_particle::S_elem near,<0,0>::__alloc near >::__list near & )
00412b50 void near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::reverse()
00412ba0 void near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::sort()
00412d10 char unsigned near * near __copy_t( char unsigned const near *, char unsigned const near *, char unsigned near *, __true_type )
00412d30 short unsigned near * near __copy_t( short unsigned const near *, short unsigned const near *, short unsigned near *, __true_type )
00412d60+ I3D_anim_vector_bezier near * near __copy_t( I3D_anim_vector_bezier const near *, I3D_anim_vector_bezier const near *, I3D_anim_vector_bezier near *, __false_type )
00412da0+ I3D_anim_rot near * near __copy_t( I3D_anim_rot const near *, I3D_anim_rot const near *, I3D_anim_rot near *, __false_type )
00412de0+ I3D_anim_notify near * near __copy_t( I3D_anim_notify const near *, I3D_anim_notify const near *, I3D_anim_notify near *, __false_type )
00412e20+ I3D_anim_visibility near * near __copy_t( I3D_anim_visibility const near *, I3D_anim_visibility const near *, I3D_anim_visibility near *, __false_type )
00412e60+ I3D_anim_color near * near __copy_t( I3D_anim_color const near *, I3D_anim_color const near *, I3D_anim_color near *, __false_type )
00412ea0+ I3D_anim_power near * near __copy_t( I3D_anim_power const near *, I3D_anim_power const near *, I3D_anim_power near *, __false_type )
00412ee0+ I3D_interpolator near * near * near __copy_t( I3D_interpolator near * const near *, I3D_interpolator near * const near *, I3D_interpolator near * near *, __false_type )
00412f20 short unsigned near * near value_type( short unsigned const near * )
00412f30 void near __destroy( short unsigned near *, short unsigned near *, short unsigned near * )
00412f40+ I3D_anim_vector_bezier near * near value_type( I3D_anim_vector_bezier const near * )
00412f50+ void near __destroy( I3D_anim_vector_bezier near *, I3D_anim_vector_bezier near *, I3D_anim_vector_bezier near * )
00412f80+ I3D_anim_rot near * near value_type( I3D_anim_rot const near * )
00412f90+ void near __destroy( I3D_anim_rot near *, I3D_anim_rot near *, I3D_anim_rot near * )
00412fc0+ I3D_anim_notify near * near value_type( I3D_anim_notify const near * )
00412fd0+ void near __destroy( I3D_anim_notify near *, I3D_anim_notify near *, I3D_anim_notify near * )
00413000+ I3D_anim_visibility near * near value_type( I3D_anim_visibility const near * )
00413010+ void near __destroy( I3D_anim_visibility near *, I3D_anim_visibility near *, I3D_anim_visibility near * )
00413040+ I3D_anim_color near * near value_type( I3D_anim_color const near * )
00413050+ void near __destroy( I3D_anim_color near *, I3D_anim_color near *, I3D_anim_color near * )
00413080+ I3D_anim_power near * near value_type( I3D_anim_power const near * )
00413090+ void near __destroy( I3D_anim_power near *, I3D_anim_power near *, I3D_anim_power near * )
004130c0 I3D_interpolator near * near * near value_type( I3D_interpolator near * const near * )
004130d0 void near __destroy( I3D_interpolator near * near *, I3D_interpolator near * near *, I3D_interpolator near * near * )
00413100 char unsigned near * near __array_uninitialized_copy_aux( char unsigned const near *, char unsigned const near *, char unsigned near *, __true_type )
00413120 short unsigned near * near __array_uninitialized_copy_aux( short unsigned const near *, short unsigned const near *, short unsigned near *, __true_type )
00413150 I3D_vertex_mesh near * near __array_uninitialized_copy_aux( I3D_vertex_mesh const near *, I3D_vertex_mesh const near *, I3D_vertex_mesh near *, __false_type )
004131b0 I3Di_face_group near * near __array_uninitialized_copy_aux( I3Di_face_group const near *, I3Di_face_group const near *, I3Di_face_group near *, __false_type )
00413220 S_vector near * near __array_uninitialized_copy_aux( S_vector const near *, S_vector const near *, S_vector near *, __false_type )
00413260 I3D_triface near * near __array_uninitialized_copy_aux( I3D_triface const near *, I3D_triface const near *, I3D_triface near *, __false_type )
004132a0 S_plane near * near __array_uninitialized_copy_aux( S_plane const near *, S_plane const near *, S_plane near *, __false_type )
004132f0 I3D_portal near * near * near __array_uninitialized_copy_aux( I3D_portal near * const near *, I3D_portal near * const near *, I3D_portal near * near *, __false_type )
00413330 I3D_anim_vector_bezier near * near __array_uninitialized_copy_aux( I3D_anim_vector_bezier const near *, I3D_anim_vector_bezier const near *, I3D_anim_vector_bezier near *, __false_type )
004133a0 I3D_anim_rot near * near __array_uninitialized_copy_aux( I3D_anim_rot const near *, I3D_anim_rot const near *, I3D_anim_rot near *, __false_type )
00413400 I3D_anim_notify near * near __array_uninitialized_copy_aux( I3D_anim_notify const near *, I3D_anim_notify const near *, I3D_anim_notify near *, __false_type )
00413440 I3D_anim_visibility near * near __array_uninitialized_copy_aux( I3D_anim_visibility const near *, I3D_anim_visibility const near *, I3D_anim_visibility near *, __false_type )
00413490 I3D_anim_color near * near __array_uninitialized_copy_aux( I3D_anim_color const near *, I3D_anim_color const near *, I3D_anim_color near *, __false_type )
004134e0 I3D_anim_power near * near __array_uninitialized_copy_aux( I3D_anim_power const near *, I3D_anim_power const near *, I3D_anim_power near *, __false_type )
00413530 I3D_interpolator near * near * near __array_uninitialized_copy_aux( I3D_interpolator near * const near *, I3D_interpolator near * const near *, I3D_interpolator near * near *, __false_type )
00413570+ I3D_anim_vector_bezier near * near __array_copy_backward( I3D_anim_vector_bezier const near *, I3D_anim_vector_bezier const near *, I3D_anim_vector_bezier near * )
004135b0+ I3D_anim_rot near * near __array_copy_backward( I3D_anim_rot const near *, I3D_anim_rot const near *, I3D_anim_rot near * )
004135f0+ I3D_anim_notify near * near __array_copy_backward( I3D_anim_notify const near *, I3D_anim_notify const near *, I3D_anim_notify near * )
00413630+ I3D_anim_visibility near * near __array_copy_backward( I3D_anim_visibility const near *, I3D_anim_visibility const near *, I3D_anim_visibility near * )
00413670+ I3D_anim_color near * near __array_copy_backward( I3D_anim_color const near *, I3D_anim_color const near *, I3D_anim_color near * )
004136b0+ I3D_anim_power near * near __array_copy_backward( I3D_anim_power const near *, I3D_anim_power const near *, I3D_anim_power near * )
004136f0 void near __destroy_aux( short unsigned near *, short unsigned near *, __true_type )
00413700+ void near __destroy_aux( I3D_anim_vector_bezier near *, I3D_anim_vector_bezier near *, __false_type )
00413720+ void near __destroy_aux( I3D_anim_rot near *, I3D_anim_rot near *, __false_type )
00413740+ void near __destroy_aux( I3D_anim_notify near *, I3D_anim_notify near *, __false_type )
00413760+ void near __destroy_aux( I3D_anim_visibility near *, I3D_anim_visibility near *, __false_type )
00413780+ void near __destroy_aux( I3D_anim_color near *, I3D_anim_color near *, __false_type )
004137a0+ void near __destroy_aux( I3D_anim_power near *, I3D_anim_power near *, __false_type )
004137c0 void near __destroy_aux( I3D_interpolator near * near *, I3D_interpolator near * near *, __false_type )
004137e0+ I3D_anim_vector_bezier near * near __uninitialized_copy_aux( I3D_anim_vector_bezier const near *, I3D_anim_vector_bezier const near *, I3D_anim_vector_bezier near *, __false_type )
00413860+ I3D_anim_vector_bezier near * near __copy_backward_t( I3D_anim_vector_bezier const near *, I3D_anim_vector_bezier const near *, I3D_anim_vector_bezier near *, __false_type )
004138a0+ I3D_anim_rot near * near __copy_backward_t( I3D_anim_rot const near *, I3D_anim_rot const near *, I3D_anim_rot near *, __false_type )
004138e0+ I3D_anim_notify near * near __copy_backward_t( I3D_anim_notify const near *, I3D_anim_notify const near *, I3D_anim_notify near *, __false_type )
00413920+ I3D_anim_visibility near * near __copy_backward_t( I3D_anim_visibility const near *, I3D_anim_visibility const near *, I3D_anim_visibility near *, __false_type )
00413960+ I3D_anim_color near * near __copy_backward_t( I3D_anim_color const near *, I3D_anim_color const near *, I3D_anim_color near *, __false_type )
004139a0+ I3D_anim_power near * near __copy_backward_t( I3D_anim_power const near *, I3D_anim_power const near *, I3D_anim_power near *, __false_type )
004139e0+ I3D_interpolator near * near * near __copy_backward_t( I3D_interpolator near * const near *, I3D_interpolator near * const near *, I3D_interpolator near * near *, __false_type )
00413a20 char unsigned near * near fill_n( char unsigned near *, int unsigned, char unsigned const near & )
00413a50 short unsigned near * near fill_n( short unsigned near *, int unsigned, short unsigned const near & )
00413a80 near I3D_particle::S_elem::S_elem( I3D_particle::S_elem const near & )
00413af0 near I3D_particle::S_elem::~S_elem()
00413b00+ near I3D_interpolator::S_ctrl::S_ctrl()
00413b20+ near I3D_animation_set::S_anim_link::S_anim_link()
00413b30+ near I3D_animation_set::S_anim_link::~S_anim_link()
00413b60 near __false_type::__false_type()
00413b70 near __true_type::__true_type()
00413b80+ near I3D_anim_power::I3D_anim_power( I3D_anim_power const near & )
00413ba0+ near I3D_anim_power::~I3D_anim_power()
00413bb0+ near I3D_anim_color::I3D_anim_color( I3D_anim_color const near & )
00413be0+ near I3D_anim_color::~I3D_anim_color()
00413bf0+ near I3D_anim_visibility::I3D_anim_visibility( I3D_anim_visibility const near & )
00413c10+ near I3D_anim_visibility::~I3D_anim_visibility()
00413c20+ near I3D_anim_notify::I3D_anim_notify( I3D_anim_notify const near & )
00413c30+ near I3D_anim_notify::~I3D_anim_notify()
00413c40+ near I3D_anim_rot::I3D_anim_rot( I3D_anim_rot const near & )
00413c70+ near I3D_anim_rot::~I3D_anim_rot()
00413c80+ near I3D_anim_vector_bezier::I3D_anim_vector_bezier( I3D_anim_vector_bezier const near & )
00413cc0+ near I3D_anim_vector_bezier::~I3D_anim_vector_bezier()
00413cd0 near I3D_bezier::I3D_bezier( I3D_bezier const near & )
00413cf0 near I3D_easiness::I3D_easiness( I3D_easiness const near & )
00413d00 near I3D_text_coor::I3D_text_coor( I3D_text_coor const near & )
00413d10 near S_matrix::S_matrix( S_matrix const near & )
00413d30 near S_vector::S_vector( S_vector const near & )
00413d40 near S_vector::~S_vector()
00413d50 near S_vector::__his4n::__his4n( S_vector::__his4n const near & )
004854b0 void (near * near <0>::__malloc_alloc::oom_handler)()
004854b4 char near * near <0,0>::__alloc::start_free
004854b8 char near * near <0,0>::__alloc::end_free
004854bc int unsigned near <0,0>::__alloc::heap_size
004854c0 __node_alloc_obj near * near <0,0>::__alloc::free_list[]
00485500 char near * near <1,0>::__alloc::start_free
00485504 char near * near <1,0>::__alloc::end_free
00485508 int unsigned near <1,0>::__alloc::heap_size
004043a0 void near I3D_animator::Tick( int, <I3D_particle near * near >::C_vector near *, <I3D_model near * near >::C_vector near * )
004044b0 long unsigned near I3D_animator::NumInterpolators() const
004044d0 I3D_interpolator near * near * near I3D_animator::GetInterpolators()
0048550c __node_alloc_obj near * near <1,0>::__alloc::free_list[]
0041a350+ long unsigned near I3Di_driver::AddRef()
0041a360+ long unsigned near I3Di_driver::Release()
0041a390+ bool near I3Di_driver::IsInit() const
0041a3a0+ int unsigned near <I3D_material near * near >::C_vector::size() const
0041a3b0 near <I3D_sound near * near >::C_vector::~C_vector()
0041a3e0 void near <I3D_sound near * near >::C_vector::clear()
0041a400+ near <C_string near >::C_vector::~C_vector()
0041a430+ void near <C_string near >::C_vector::clear()
0041a460+ long unsigned near <I3Di_driver near >::C_unk::AddRef()
0041a470+ long unsigned near <I3Di_driver near >::C_unk::Release()
0041a4a0+ near <I3D_texture near * near >::C_vector::~C_vector()
0041a4d0+ I3D_texture near * near & near <I3D_texture near * near >::C_vector::operator []( int )
0041a4e0+ void near <I3D_texture near * near >::C_vector::clear()
0041a500+ int unsigned near <I3D_texture near * near >::C_vector::size() const
0041a510 near <I3D_material near * near >::C_vector::~C_vector()
0041a540+ I3D_material near * near & near <I3D_material near * near >::C_vector::operator []( int )
0041a550+ void near <I3D_material near * near >::C_vector::clear()
0041a570 int unsigned near <I3D_light near * near >::C_vector::size() const
0041a580 near <I3D_light near * near >::C_vector::~C_vector()
0041a5b0 I3D_light near * near & near <I3D_light near * near >::C_vector::operator []( int )
0041a5c0 void near <I3D_light near * near >::C_vector::clear()
0041a5e0 near C_fstring::C_fstring( char const near *, ... )
0041a6a0 near C_string::C_str_base::C_str_base( char const near *, int )
0041a6e0 near C_string::C_str_base::C_str_base( char const near *, char const near *, int, int )
0041a740 char near * near C_string::C_str_base::GetData()
0041a750 long unsigned near C_string::C_str_base::size() const
0041a760 void near * near C_string::C_str_base::operator new( int unsigned, int unsigned )
0041a770 near C_string::C_string( C_string const near & )
0041a780 near C_string::operator char const near * () const
0041a790 C_string near & near C_string::operator =( char const near * )
0041a810+ C_string near & near C_string::operator +=( char const near * )
0041a910+ C_string near & near C_string::operator +=( C_string const near & )
0041aa20 int unsigned near C_string::size() const
0041aa40+ long unsigned near FLOAT_TO_INT( float const )
0041aa50+ near <_DDPIXELFORMAT near >::C_vector::C_vector( int unsigned )
0041aa70+ near <_DDPIXELFORMAT near >::C_vector::~C_vector()
0041aaa0+ void near <_DDPIXELFORMAT near >::C_vector::clear()
0041aac0+ void near <_DDPIXELFORMAT near >::C_vector::push_back( _DDPIXELFORMAT const near & )
0041ab70+ _GUID near * near C_DrvInfo::GetGUID()
00413dc0+ I3DCreate_
00413df0* int near secGetDay()
00413e10 int near secGetHour()
00413e30* int near secGetMinute()
00413e50 int near secGetRandom()
00413e60+ bool near secGetFlags( long unsigned near & )
00414000+ near C_DrvInfo::C_DrvInfo()
00414040+ near C_DrvInfo::~C_DrvInfo()
00414190+ void near I3Di_driver::GraphCallback( long unsigned, long unsigned, long unsigned )
004144d0+ long near C_DrvInfo::Init( _GUID near *, bool, bool, IGraph near *, bool, IDirectDraw4 near *, IDirectDrawSurface4 near *, long unsigned, long unsigned, ostream near & )
00416ac0+ void near C_DrvInfo::Close()
00416b80 long near I3Di_driver::UpdateViewport( int near *, bool )
00416c60+ long near C_DrvInfo::CreateZBuffer( long unsigned, long unsigned, _DDPIXELFORMAT near *, bool )
00416d50+ _DDPIXELFORMAT near * near C_DrvInfo::FindTextureFormat( long unsigned )
00417300+ near I3Di_driver::I3Di_driver()
00417480+ near I3Di_driver::~I3Di_driver()
00417580+ long near I3Di_driver::Init( I3DINIT near * )
00417910+ long near I3Di_driver::Close()
00417c90+ long near I3Di_driver::AddMapsDir( char const near * )
00417e40+ long near I3Di_driver::DeleteMapsDir( char const near * )
00418020+ long near I3Di_driver::ClearMapDirs()
00418060+ long near I3Di_driver::AddSoundsDir( char const near * )
00418210+ long near I3Di_driver::DeleteSoundsDir( char const near * )
004183f0+ long near I3Di_driver::ClearSoundDirs()
00418430+ IDirect3DDevice3 near * near I3Di_driver::GetDevice()
00418440+ IDirect3DViewport3 near * near I3Di_driver::GetViewport()
00418450+ ISound near * near I3Di_driver::GetSoundInterface()
00418460+ IGraph near * near I3Di_driver::GetGraphInterface()
00418470 long unsigned near I3Di_driver::Restore()
00418590+ long near I3Di_driver::GetAvailableVidMem( long unsigned near &, long unsigned near &, long unsigned near &, long unsigned near & )
00418760 void near I3Di_driver::SetFogOn( bool )
004187a0 void near I3Di_driver::SetFogRanges( float, float )
004187f0 void near I3Di_driver::SetFogFOV( float )
00418830+ I3D_scene near * near I3Di_driver::CreateScene()
004188f0+ long near I3Di_driver::SetState( I3D_RENDERSTATE, long unsigned )
00418ee0+ long unsigned near I3Di_driver::GetState( I3D_RENDERSTATE ) const
00419020+ long near I3Di_driver::SetShadeType( I3D_SHADETYPE )
00419060+ long near I3Di_driver::SetupBlend( long unsigned, long unsigned )
004192c0+ void near I3Di_driver::GetStats( long unsigned near *, long unsigned near *, long unsigned near *, long unsigned near * )
00419310+ long unsigned near I3Di_driver::GetFrameStats( long unsigned )
00419330+ void near I3Di_driver::GetVolumeStats( long unsigned near * )
00419350+ IDirect3D3 near * near I3Di_driver::GetInterface()
00419360+ void near I3Di_driver::GetCaps( _D3DDeviceDesc near * near &, _D3DDeviceDesc near * near & )
00419380 _D3DDeviceDesc near * near I3Di_driver::GetCaps()
004193b0+ bool near I3Di_driver::IsHardware() const
004193c0+ long near I3Di_driver::FindTextureFormat( S_pixelformat near &, long unsigned ) const
00419440 void near I3Di_driver::UnregisterTexture( I3D_texture near * )
004194b0 void near I3Di_driver::UnregisterMaterial( I3D_material near * )
00419520 void near I3Di_driver::UnregisterLight( I3D_light near * )
00419590+ void near I3Di_driver::RefreshAll( bool )
00419700+ long near I3Di_driver::SetWorldMatrix( S_matrix const near & )
0041abc0 near <S_vector near >::C_vector::C_vector()
0041abe0 near <S_vector near >::C_vector::C_vector( <S_vector near >::C_vector const near & )
0041ace0 near <S_vector near >::C_vector::~C_vector()
0041ad10+ S_vector const near & near <S_vector near >::C_vector::operator []( int ) const
0041ad30+ void near <S_vector near >::C_vector::clear()
0041ad50+ void near <S_vector near >::C_vector::reserve( int unsigned )
0041ade0+ int unsigned near <S_vector near >::C_vector::size() const
00419730+ long near I3Di_driver::DrawLine( S_vector const near &, S_vector const near &, S_vector const near &, long unsigned )
00419af0+ long near I3Di_driver::DrawLines( S_vector const near *, long unsigned, short unsigned const near *, long unsigned, S_vector const near &, long unsigned, long unsigned )
00419c00+ long near I3Di_driver::DrawTriangles( S_vector const near *, long unsigned, short unsigned const near *, long unsigned, S_vector const near &, long unsigned, long unsigned )
00419d40+ I3D_camera near * near I3Di_driver::CreateCamera()
00419d90+ I3D_light near * near I3Di_driver::CreateLight()
00419e40+ I3D_particle near * near I3Di_driver::CreateParticle()
00419e60+ I3D_animation near * near I3Di_driver::CreateAnimation()
00419e80+ I3D_animation_set near * near I3Di_driver::CreateAnimationSet()
00419ea0+ I3D_material near * near I3Di_driver::CreateMaterial()
00419f60+ I3D_model near * near I3Di_driver::CreateModel()
00419f80+ I3D_mesh_level near * near I3Di_driver::CreateMeshLevel()
00419fa0+ I3D_mesh_object near * near I3Di_driver::CreateMesh()
00419fc0 long near I3Di_driver::CreateTexture( CREATETEXTURE near *, I3D_texture near * near *, void (near *)())
0041a1f0+ long near I3Di_driver::CreateTexture( CREATETEXTURE near *, I3D_texture near * near * )
0041a200+ I3D_sound near * near I3Di_driver::CreateSound()
0041a2b0+ I3D_object near * near I3Di_driver::CreateObject()
0041a2d0+ I3D_dummy near * near I3Di_driver::CreateDummy()
0041a2f0+ I3D_user near * near I3Di_driver::CreateUserFrame()
0041adf0+ near C_fstring::~C_fstring()
0047e0a8* char near copyright_info[]
0041a310+ I3D_interpolator near * near I3Di_driver::CreateInterpolator()
0041a330+ I3D_volume near * near I3Di_driver::CreateVolume()
Module: scene.obj(C:\CPPW\WIN_LIB\3D\scene.cpp)
00425880+ I3D_sound near * near & near <I3D_sound near * near >::C_vector::operator []( int )
00425890+ void near <I3D_sound near * near >::C_vector::fast_erase( int )
004258d0+ int unsigned near <I3D_sound near * near >::C_vector::size() const
004258e0+ long unsigned near I3Di_scene::AddRef()
004258f0+ long unsigned near I3Di_scene::Release()
00425920+ I3D_driver near * near I3Di_scene::GetDriver() const
00425930+ long unsigned near I3Di_scene::GetLastRenderTime() const
00425940+ long unsigned near I3Di_scene::NumInterpolators() const
00425950+ I3D_interpolator near * near * near I3Di_scene::GetInterpolators()
00425960+ I3D_sector near * near I3Di_scene::GetPrimarySector() const
00425970+ S_vector const near & near I3Di_scene::GetBgndColor() const
00425980+ void near <I3D_model near * near >::C_vector::clear()
004259a0+ long unsigned near <I3D_model near >::C_unk::AddRef()
004259b0+ long unsigned near <I3D_model near >::C_unk::Release()
004259e0+ long near I3D_model::EnumFrames( I3DENUMRET (near *)(), long unsigned, long unsigned, char const near * ) const
00425a00+ I3D_frame near * near I3D_model::FindChildFrame( char const near *, long unsigned ) const
00425a10+ long unsigned near I3D_model::AddRef()
00425a30+ long unsigned near I3D_model::Release()
00425a60+ char const near * near I3D_model::GetFileName() const
00425a80+ long unsigned near <I3Di_scene near >::C_unk::AddRef()
00425a90+ long unsigned near <I3Di_scene near >::C_unk::Release()
00425ac0 near <I3D_object near * near >::C_vector::~C_vector()
00425af0+ I3D_object near * near & near <I3D_object near * near >::C_vector::operator []( int )
00425b00+ void near <I3D_object near * near >::C_vector::clear()
00425b20+ int unsigned near <I3D_object near * near >::C_vector::size() const
00425b30+ near I3D_animator::~I3D_animator()
00425ba0+ near <I3D_particle near * near >::C_vector::~C_vector()
00425bd0+ void near <I3D_particle near * near >::C_vector::clear()
00425bf0+ near <I3D_model near * near >::C_vector::~C_vector()
00425c20+ void near <I3D_interpolator near * near,<0,0>::__alloc near >::__vector::deallocate()
00425c80+ near <I3D_interpolator near * near,<0,0>::__alloc near >::__vector::~__vector()
00425cf0+ near <I3D_portal near * near,<0,0>::__alloc near >::__vector::~__vector()
00425d60+ I3D_portal near * near * near <I3D_portal near * near,<0,0>::__alloc near >::__vector::erase( I3D_portal near * near *, I3D_portal near * near * )
00425df0+ void near <I3D_portal near * near,<0,0>::__alloc near >::__vector::clear()
00425e60+ long near I3D_sector::SetPos( S_vector const near & )
00425e90+ long near I3D_sector::SetScale( S_vector const near & )
00425eb0+ long near I3D_sector::SetUScale( float )
00425ed0+ long near I3D_sector::SetRot( S_quat const near & )
00425ee0+ long near I3D_sector::SetDir( S_vector const near &, float )
00425ef0+ long near I3D_sector::SetDir1( S_vector const near &, S_vector const near & )
00425f00+ long near I3D_sector::SetPivot( S_vector const near & )
00425f30+ long unsigned near I3D_sector::AddRef()
00425f50+ long unsigned near I3D_sector::Release()
00425f80+ long unsigned near I3D_sector::NumLights() const
00425f90+ I3D_light near * const near * near I3D_sector::GetLights() const
00425fa0+ long unsigned near <I3D_portal near >::C_unk::AddRef()
00425fb0+ long unsigned near <I3D_portal near >::C_unk::Release()
00425fe0+ long unsigned near I3D_portal::AddRef()
00425ff0+ long unsigned near I3D_portal::Release()
00426020+ long unsigned near I3D_portal::NumVertices() const
00426040+ S_vector const near * near I3D_portal::GetVertices() const
00426050+ S_plane const near & near I3D_portal::GetPlane() const
00426060+ I3D_sector near * near I3D_portal::GetPrimSector() const
00426070+ I3D_sector near * near I3D_portal::GetConnectSector() const
00426080+ bool near I3D_portal::IsOn() const
00426090+ I3D_portal near * near * near <I3D_portal near * near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
004260f0+ void near <I3D_portal near * near,<0,0>::__alloc near >::simple_alloc::deallocate( I3D_portal near * near *, int unsigned )
00426120+ void near <I3D_portal near * near,<0,0>::__alloc near >::__vector::deallocate()
00426180+ I3D_portal near * near * near <I3D_portal near * near,<0,0>::__alloc near >::__vector::begin_()
00426190+ I3D_portal near * const near * near <I3D_portal near * near,<0,0>::__alloc near >::__vector::begin_() const
004261a0+ I3D_portal near * near * near <I3D_portal near * near,<0,0>::__alloc near >::__vector::end_()
004261b0+ I3D_portal near * const near * near <I3D_portal near * near,<0,0>::__alloc near >::__vector::end_() const
004261c0+ I3D_portal near * near * near <I3D_portal near * near,<0,0>::__alloc near >::__vector::begin()
004261d0+ I3D_portal near * near * near <I3D_portal near * near,<0,0>::__alloc near >::__vector::end()
004261e0+ int unsigned near <I3D_portal near * near,<0,0>::__alloc near >::__vector::size() const
00426200+ I3D_portal near * near & near <I3D_portal near * near,<0,0>::__alloc near >::__vector::operator []( int unsigned )
00426210+ bool near <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator::operator !=( <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator const near & ) const
00426230+ I3D_sector near * near & near <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator::operator *() const
00426240+ <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator near & near <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator::operator ++()
00426250+ <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator near <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator::operator ++( int )
00426260+ void near <I3D_sector near * near,<0,0>::__alloc near >::__list::destroy_node( <I3D_sector near * near >::__list_node near * )
00426280+ void near <I3D_sector near * near,<0,0>::__alloc near >::__list::empty_initialize()
004262d0+ <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator near <I3D_sector near * near,<0,0>::__alloc near >::__list::begin()
004262e0+ <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator near <I3D_sector near * near,<0,0>::__alloc near >::__list::end()
004262f0+ S_plane near * near <S_plane near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
00426350+ void near <S_plane near,<0,0>::__alloc near >::simple_alloc::deallocate( S_plane near *, int unsigned )
00426380+ void near <S_plane near,<0,0>::__alloc near >::__vector::deallocate()
004263e0+ S_plane const near * near <S_plane near,<0,0>::__alloc near >::__vector::begin_() const
004263f0+ S_plane const near * near <S_plane near,<0,0>::__alloc near >::__vector::end_() const
00426400+ int unsigned near <S_plane near,<0,0>::__alloc near >::__vector::size() const
00426420+ near <S_plane near,<0,0>::__alloc near >::__vector::~__vector()
00426490+ near <I3D_triface near,<0,0>::__alloc near >::__vector::~__vector()
00426510 I3D_triface near * near <I3D_triface near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, I3D_triface const near *, I3D_triface const near *, __false_type )
004265c0+ long unsigned near <I3D_sector near >::C_unk::AddRef()
004265d0+ long unsigned near <I3D_sector near >::C_unk::Release()
00426600 void near <I3D_triface near,<0,0>::__alloc near >::simple_alloc::deallocate( I3D_triface near *, int unsigned )
00426640 void near <I3D_triface near,<0,0>::__alloc near >::__vector::deallocate()
004266a0 I3D_triface const near * near <I3D_triface near,<0,0>::__alloc near >::__vector::begin_() const
004266b0 I3D_triface const near * near <I3D_triface near,<0,0>::__alloc near >::__vector::end_() const
004266c0 void near <S_vector near,<0,0>::__alloc near >::simple_alloc::deallocate( S_vector near *, int unsigned )
00426700 void near <S_vector near,<0,0>::__alloc near >::__vector::deallocate()
00426760 S_vector const near * near <S_vector near,<0,0>::__alloc near >::__vector::begin_() const
00426770 S_vector const near * near <S_vector near,<0,0>::__alloc near >::__vector::end_() const
00426780+ S_vector near * near <S_vector near,<0,0>::__alloc near >::__vector::begin()
00426790 S_vector const near * near <S_vector near,<0,0>::__alloc near >::__vector::begin() const
004267a0 int unsigned near <S_vector near,<0,0>::__alloc near >::__vector::size() const
004267c0 near <S_vector near,<0,0>::__alloc near >::__vector::~__vector()
00426840 S_vector near * near <S_vector near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, S_vector const near *, S_vector const near *, __false_type )
004268f0 near <I3D_volume near * near >::C_vector::~C_vector()
00426920 void near <I3D_volume near * near >::C_vector::clear()
00426940 I3D_vertex_mesh const near * near <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector::begin_() const
00426950 I3D_vertex_mesh const near * near <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector::end_() const
00426960 I3D_vertex_mesh near * near <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector::begin()
00426970+ long unsigned near I3D_material::AddRef()
00426980+ long unsigned near I3D_material::Release()
004269b0+ void near I3D_material::SetName( char const near * )
00426a30+ char const near * near I3D_material::GetName() const
00426a40+ near <char unsigned near,<0,0>::__alloc near >::__vector::~__vector()
00426a80+ char unsigned near * near <char unsigned near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, char unsigned const near *, char unsigned const near *, __true_type )
00426b10+ long unsigned near I3D_texture::GetTxtFlags() const
00426b20+ long unsigned near I3D_texture::AddRef()
00426b30+ long unsigned near I3D_texture::Release()
00426b60+ IImage near * near I3D_texture::GetImage() const
00426b70+ long unsigned near <I3D_material near >::C_unk::AddRef()
00426b80+ long unsigned near <I3D_material near >::C_unk::Release()
00426bb0+ void near I3D_camera::SetSector( I3D_sector near * )
00426bc0+ long unsigned near I3D_camera::AddRef()
00426be0+ long unsigned near I3D_camera::Release()
00426c10+ float near I3D_camera::GetFOV() const
00426c20+ long unsigned near <I3D_texture near >::C_unk::AddRef()
00426c30+ long unsigned near <I3D_texture near >::C_unk::Release()
00426c60+ char unsigned near * near <char unsigned near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
00426cc0+ void near <char unsigned near,<0,0>::__alloc near >::simple_alloc::deallocate( char unsigned near *, int unsigned )
00426cf0+ void near <char unsigned near,<0,0>::__alloc near >::__vector::deallocate()
00426d30+ char unsigned const near * near <char unsigned near,<0,0>::__alloc near >::__vector::begin_() const
00426d40+ char unsigned const near * near <char unsigned near,<0,0>::__alloc near >::__vector::end_() const
00426d50 void near I3D_frame::SetData( long unsigned )
00426d60 long unsigned near I3D_frame::GetData() const
00426d70 bool near I3D_frame::IsOn() const
00426d80 char const near * near I3D_frame::GetName() const
00426da0 I3D_frame near * near I3D_frame::GetParent() const
00426db0 long unsigned near I3D_frame::NumChildren() const
00426dc0 I3D_frame near * near I3D_frame::GetChild( int ) const
00426de0 long unsigned near I3D_frame::GetLastRenderTime() const
00426df0 near <I3D_sector near * near >::C_vector::~C_vector()
00426e20 I3D_sector near * near & near <I3D_sector near * near >::C_vector::operator []( int )
00426e30 void near <I3D_sector near * near >::C_vector::clear()
00426e50+ void near <I3D_sector near * near >::C_vector::fast_erase( int )
00426e90 int unsigned near <I3D_sector near * near >::C_vector::size() const
00426ea0+ long unsigned near <I3D_sound near >::C_unk::AddRef()
00426eb0+ long unsigned near <I3D_sound near >::C_unk::Release()
00426ee0+ long unsigned near I3D_sound::AddRef()
00426f00+ long unsigned near I3D_sound::Release()
00426f30+ char const near * near I3D_sound::GetFileName() const
00426f50+ long unsigned near <I3D_camera near >::C_unk::AddRef()
00426f60+ long unsigned near <I3D_camera near >::C_unk::Release()
00426f90 near <I3D_frame near * near >::C_vector::~C_vector()
00426fc0 I3D_frame near * near & near <I3D_frame near * near >::C_vector::operator []( int )
00426fd0+ I3D_frame near * const near & near <I3D_frame near * near >::C_vector::operator []( int ) const
00426fe0 void near <I3D_frame near * near >::C_vector::clear()
00427000 int unsigned near <I3D_frame near * near >::C_vector::size() const
00427010 near I3D_frame::~I3D_frame()
004270b0+ long unsigned near I3D_frame::GetFrameFlags() const
004270c0 <I3D_frame near * near >::C_vector const near & near I3D_frame::GetChildren() const
004270d0 long unsigned near I3D_frame::GetType1() const
004270e0+ long unsigned near I3D_frame::GetEnumMask() const
004270f0 long unsigned near I3D_frame::NumChildren1() const
00427100+ C_string const near & near I3D_frame::GetName1() const
00427110 I3D_frame near * near I3D_frame::GetParent1() const
00427120 long unsigned near I3D_frame::AddRef()
00427130 long unsigned near I3D_frame::Release()
004271c0 long unsigned near I3D_frame::GetType() const
004271d0 long near I3D_frame::SetPos( S_vector const near & )
004271f0 long near I3D_frame::SetScale( S_vector const near & )
00427210 long near I3D_frame::SetPivot( S_vector const near & )
00427230 S_vector const near & near I3D_frame::GetPos() const
00427240 S_vector const near & near I3D_frame::GetScale() const
00427250 S_vector const near & near I3D_frame::GetDir() const
00427260 S_vector const near & near I3D_frame::GetPivot() const
00427270 S_matrix const near & near I3D_frame::GetFrameMatrix() const
00427280 S_matrix const near & near I3D_frame::GetMatrix() const
004272f0+ near I3D_edge::I3D_edge()
00427300+ bool near CheckCW( int, int, int, int, int, int )
00427340+ near S_vector2::S_vector2()
0041aeb0 near I3Di_scene::I3Di_scene( I3Di_driver near * )
0041b0a0+ near I3Di_scene::~I3Di_scene()
0041b280 bool near I3Di_scene::Init( I3Di_driver near * )
0041b470+ long unsigned (near * near I3Di_scene::SetCallback( long unsigned (near *)(), long unsigned ))( SCN_CALLBACK_MESSAGE, long unsigned, long unsigned )
0041b4b0+ long near I3Di_scene::SetBgndColor( S_vector const near & )
0041b4f0+ long near I3Di_scene::SetGlobalColor( S_vector const near & )
0041b590+ float near I3Di_scene::GetLightness( S_vector const near & ) const
0041b860+ long near I3Di_scene::SetBackdrop( char const near *, void (near *)())
0041bcd0+ I3Di_scene near * near I3Di_scene::GetBackdrop() const
0041bce0+ void near I3Di_scene::Close()
0041c210 void near I3Di_scene::BuildSectors( void (near *)())
0041c270+ I3D_sector near * near I3Di_scene::GetSector( S_vector const near &, I3D_sector near * ) const
0041c300+ long near I3Di_scene::SetFrameSectorPos( I3D_frame near *, S_vector const near & )
0041c360+ long near I3Di_scene::SetFrameSector( I3D_frame near * )
0041c430+ bool near StrCmp( char const near *, char const near * )
0041c690 long near I3D_frame::EnumFrames( I3DENUMRET (near *)(), long unsigned, long unsigned, char const near * ) const
0041c770+ long near I3Di_scene::EnumFrames( I3DENUMRET (near *)(), long unsigned, long unsigned, char const near * ) const
0041c7f0+ I3D_frame near * near I3Di_scene::FindFrame( char const near *, long unsigned ) const
0041c850+ long near I3Di_scene::Tick( int )
0041c890+ long near I3Di_scene::AddFrame( I3D_frame near * )
0041caa0+ long near I3Di_scene::DeleteFrame( I3D_frame near * )
0041cbf0+ I3D_sector near * near I3Di_scene::CreateSector()
0041cce0+ long near I3Di_scene::SetActiveCamera( I3D_camera near * )
0041cd00+ I3D_camera near * near I3Di_scene::GetActiveCamera() const
0041cd50 void near I3Di_scene::UpdateCamera( bool )
0041ce90+ I3D_light near * near I3Di_scene::GetAmbientLight() const
0041cea0+ I3D_light near * near I3Di_scene::GetFogObject() const
0041ceb0+ long near I3Di_scene::AddAnimation( I3D_animation near *, I3D_frame near * )
0041cef0+ long near I3Di_scene::DeleteAnimation( I3D_animation near * )
0041cf00+ long near I3Di_scene::AddInterpolator( I3D_interpolator near * )
0041cf10+ long near I3Di_scene::DeleteInterpolator( I3D_interpolator near * )
0041cf20+ long near I3Di_scene::UnmapScreenPoint( int, int, S_vector near &, S_vector near & ) const
0041d100+ long near I3Di_scene::TransformPoints( S_vector const near *, S_vector near *, long unsigned ) const
0041d1a0 void near I3Di_scene::SetMViewProj( S_matrix const near &, S_matrix const near & )
0041d2a0 void near I3Di_scene::SetWorldMatrix( S_matrix const near * )
0041d490+ long near I3Di_scene::SetViewport( long unsigned, long unsigned, long unsigned, long unsigned, bool )
0041d560+ void near I3Di_scene::GetViewport( long unsigned near &, long unsigned near &, long unsigned near &, long unsigned near & )
0041d590 near I3D_sound::I3D_sound( I3Di_driver near * )
0041d680+ near I3D_sound::~I3D_sound()
0041d7b0+ I3D_sound near & near I3D_sound::operator =( I3D_sound const near & )
0041d7d0+ long near I3D_sound::Open( char const near *, long unsigned )
0041db70+ void near I3D_sound::Close()
0041dbd0+ void near I3D_sound::SetOn( bool )
0041dd10+ long near I3D_sound::SetLoop( bool )
0041dd30+ long unsigned near I3D_sound::GetCaps() const
0041dd40+ bool near I3D_sound::IsPlaying() const
0041dd80+ long unsigned near I3D_sound::GetPlayTime() const
0041dda0+ long unsigned near I3D_sound::GetCurrTime() const
0041de40+ long near I3D_sound::SetCurrTime( long unsigned )
0041dec0+ long near I3D_sound::SetFrequency( float )
0041def0+ float near I3D_sound::GetFrequency() const
0041df00+ long near I3D_sound::SetDistances( float, float )
0041df60+ long near I3D_sound::SetCone( float, float )
0041dfb0+ long near I3D_sound::SetOutVol( float )
0041dff0+ long near I3D_sound::SetPanning( float )
0041e030+ void near I3D_sound::Update()
0041e050 long near I3D_sound::UpdateSound( I3Di_scene near *, bool, bool )
0041e730+ void near I3D_sound::GetDistances( float near &, float near & ) const
0041e750+ void near I3D_sound::GetCone( float near &, float near & ) const
0041e770+ float near I3D_sound::GetMaxDist() const
0041e780+ float near I3D_sound::GetOutVol() const
0041e790+ float near I3D_sound::GetVolume() const
0041e7a0+ float near I3D_sound::GetPanning() const
0041e7b0+ long near I3D_sound::SetVolume( float )
0041e7d0* void near I3D_sound::Reload( long unsigned )
0041e8c0 near I3D_material::I3D_material( I3Di_driver near * )
0041e980 near I3D_material::~I3D_material()
0041e9f0+ long near I3D_material::SetAmbient( S_vector const near & )
0041ea00+ long near I3D_material::SetDiffuse( S_vector const near & )
0041ea10+ long near I3D_material::SetShadeType( I3D_SHADETYPE )
0041ea20+ long near I3D_material::SetFillMode( I3D_FILLMODE )
0041ea30+ long near I3D_material::SetSpecular( S_vector const near & )
0041ea40+ long near I3D_material::SetEmissive( S_vector const near & )
0041ea50+ long near I3D_material::SetAlpha( float )
0041eac0+ long near I3D_material::SetPower( float )
0041ead0+ float near I3D_material::GetPower() const
0041eae0+ long near I3D_material::SetTexture( I3D_texture near * )
0041eb30+ long near I3D_material::Set2Sided()
0041eb70+ void near I3D_material::Update()
0041eb90+ S_vector const near & near I3D_material::GetAmbient() const
0041eba0+ S_vector const near & near I3D_material::GetDiffuse() const
0041ebb0+ S_vector const near & near I3D_material::GetSpecular() const
0041ebc0+ S_vector const near & near I3D_material::GetEmmisive() const
0041ebd0+ float near I3D_material::GetAlpha() const
0041ebe0+ bool near I3D_material::IsCkey() const
0041ebf0+ I3D_texture near * near I3D_material::GetTexture() const
0041ec00+ I3D_SHADETYPE near I3D_material::GetShadeType() const
0041ec10+ I3D_FILLMODE near I3D_material::GetFillMode() const
0041ec20+ long near I3D_material::Duplicate( I3D_material near * )
0041eca0 near I3D_texture::I3D_texture( I3Di_driver near * )
0041ed10 near I3D_texture::~I3D_texture()
0041ee00+ IDirect3DTexture2 near * near I3D_texture::GetD3DTexture() const
0041ee10* I3D_texture const near & near I3D_texture::operator =( I3D_texture const near & )
0041eec0 bool near I3D_texture::Match( CREATETEXTURE near * )
0041f6b0 long near I3D_texture::Open( CREATETEXTURE near *, void (near *)())
00421300 near I3D_camera::I3D_camera( I3Di_driver near * )
004213a0+ near I3D_camera::~I3D_camera()
00421460+ long near I3D_camera::SetFOV( float )
00421480+ long near I3D_camera::SetRange( float, float )
004214d0+ void near I3D_camera::Update()
004214f0+ void near I3D_camera::GetRange( float near &, float near & ) const
00421510 S_matrix const near & near I3D_camera::GetViewMatrix() const
00421520+ S_matrix const near & near I3D_camera::GetProjectionMatrix() const
00421530+ I3D_sector near * near I3D_camera::GetSector() const
00421540 void near I3D_camera::UpdateCamera( bool near *, bool near * )
00421790+ near I3D_portal::I3D_portal( I3D_sector near * )
00421800+ near I3D_portal::~I3D_portal()
00421880+ bool near I3D_portal::Equals( I3D_portal const near &, long unsigned near * ) const
00421c30 void near I3D_portal::SetVertices( <S_vector near >::vector const near & )
00421df0+ void near I3D_portal::SetOn( bool )
00421e10+ void near I3D_portal::BuildBoundRect( int const near * )
00421f50+ bool near I3D_portal::Check2DCollision( I3D_portal near * ) const
00421fa0+ bool near I3D_portal::Check2DCollision( S_vector const near *, long unsigned, S_vector2 const near * ) const
00422400+ near I3D_sector::I3D_sector( I3Di_scene near *, I3Di_driver near * )
00422530+ near I3D_sector::~I3D_sector()
00422900 void near I3D_sector::BuildBounds( <S_vector near >::vector const near &, <I3D_triface near >::vector const near & )
00422dc0+ long unsigned near I3D_sector::NumPortals() const
00422e10+ I3D_portal near * near I3D_sector::GetPortal( int ) const
00422e50+ bool near I3D_sector::IsPrimary() const
00422e80+ long unsigned near I3D_sector::NumPrimPortals() const
00422eb0+ I3D_portal near * const near * near I3D_sector::GetPrimPortals() const
00422ec0+ long unsigned near I3D_sector::NumInvPortals() const
00422ef0+ I3D_portal near * const near * near I3D_sector::GetInvPortals() const
00422f00 I3D_portal near * near I3D_sector::CreatePortal()
00422f80+ void near I3D_sector::AddInversePortal( I3D_portal near * )
00422fe0+ void near I3D_sector::TransformPortals( S_view_frustrum const near & )
00423370+ bool near I3D_sector::Check2DCollision( I3D_portal near * )
00423410 void near I3D_sector::SetVisible( S_view_frustrum const near &, SetVis_link near *, bool )
00423640 bool near I3D_sector::IsBBoxVisible( S_vector const near *, long unsigned, long unsigned, I3D_sector near * )
004246d0+ bool near I3D_sector::IsBBoxVisible( S_vector const near *, long unsigned, S_vector2 const near *, I3D_sector near *, bool )
00424820+ bool near I3D_sector::CheckPoint( S_vector const near & )
004248e0+ void near I3D_sector::AddConnectSector( I3D_sector near * )
00424960+ void near I3D_sector::Disconnect()
00424a30+ long near I3D_sector::AddLight( I3D_light near * )
00424bb0+ long near I3D_sector::DeleteLight( I3D_light near * )
00424d20 near I3D_model::I3D_model( I3Di_driver near * )
00424dd0+ near I3D_model::~I3D_model()
00424f40 void near I3D_model::Close()
00425010+ long unsigned near I3D_model::NumInterpolators() const
00425020+ I3D_interpolator near * near * near I3D_model::GetInterpolators()
00425030+ I3D_animation_set near * near I3D_model::GetAnimationSet() const
00425100+ long near I3D_model::AddFrame( I3D_frame near * )
004252c0+ long near I3D_model::DeleteFrame( I3D_frame near * )
00425400+ long unsigned near I3D_model::NumFrames() const
00425410+ I3D_frame near * const near * near I3D_model::GetFrames() const
00425420+ void near I3D_model::SetName( char const near * )
00425610+ long near I3D_model::Duplicate( I3D_model near * )
00425750+ long near I3D_model::AddInterpolator( I3D_interpolator near * )
00425760+ long near I3D_model::DeleteInterpolator( I3D_interpolator near * )
00425770+ long near I3D_model::SetAnimation( I3D_animation_set const near *, long unsigned )
00427490 long unsigned const near & near Max( long unsigned const near &, long unsigned const near & )
004274a0+ long unsigned const near & near Min( long unsigned const near &, long unsigned const near & )
004274b0+ I3D_portal near * near * near __array_copy( I3D_portal near * const near *, I3D_portal near * const near *, I3D_portal near * near * )
004274f0+ void near destroy( char unsigned near *, char unsigned near * )
00427500 void near destroy( S_vector near *, S_vector near * )
00427530 void near destroy( I3D_triface near *, I3D_triface near * )
00427560+ void near destroy( S_plane near *, S_plane near * )
00427590+ void near destroy( I3D_portal near * near *, I3D_portal near * near * )
004275c0+ void near destroy( I3D_interpolator near * near *, I3D_interpolator near * near * )
004275f0+ char unsigned near * near __array_uninitialized_copy( char unsigned const near *, char unsigned const near *, char unsigned near * )
00427610+ S_plane near * near __array_uninitialized_copy( S_plane const near *, S_plane const near *, S_plane near * )
00427650+ I3D_portal near * near * near __array_uninitialized_copy( I3D_portal near * const near *, I3D_portal near * const near *, I3D_portal near * near * )
00427690+ <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator near find( <I3D_sector near * near,I3D_sector near * near & near,I3D_sector near * near * near >::__list_iterator, <I3D_sector near * near,I3D_sector ne
004276c0 S_vector near * near __copy_t( S_vector const near *, S_vector const near *, S_vector near *, __false_type )
00427700+ I3D_triface near * near __copy_t( I3D_triface const near *, I3D_triface const near *, I3D_triface near *, __false_type )
00427740+ I3D_portal near * near * near __copy_t( I3D_portal near * const near *, I3D_portal near * const near *, I3D_portal near * near *, __false_type )
00427780+ char unsigned near * near value_type( char unsigned const near * )
00427790+ void near __destroy( char unsigned near *, char unsigned near *, char unsigned near * )
004277a0 S_vector near * near value_type( S_vector const near * )
004277b0 void near __destroy( S_vector near *, S_vector near *, S_vector near * )
004277e0 I3D_triface near * near value_type( I3D_triface const near * )
004277f0 void near __destroy( I3D_triface near *, I3D_triface near *, I3D_triface near * )
00427820+ S_plane near * near value_type( S_plane const near * )
00427830+ void near __destroy( S_plane near *, S_plane near *, S_plane near * )
00427860+ I3D_portal near * near * near value_type( I3D_portal near * const near * )
00427870+ void near __destroy( I3D_portal near * near *, I3D_portal near * near *, I3D_portal near * near * )
004278a0+ I3D_portal near * near * near __array_copy_backward( I3D_portal near * const near *, I3D_portal near * const near *, I3D_portal near * near * )
004278e0+ I3D_portal near * near * near __copy_d( I3D_portal near * const near *, I3D_portal near * const near *, I3D_portal near * near *, int near * )
00427920+ void near __destroy_aux( char unsigned near *, char unsigned near *, __true_type )
00427930 void near __destroy_aux( S_vector near *, S_vector near *, __false_type )
00427950 void near __destroy_aux( I3D_triface near *, I3D_triface near *, __false_type )
00427970+ void near __destroy_aux( S_plane near *, S_plane near *, __false_type )
00427990+ void near __destroy_aux( I3D_portal near * near *, I3D_portal near * near *, __false_type )
004279b0+ char unsigned near * near __copy_backward_t( char unsigned const near *, char unsigned const near *, char unsigned near *, __true_type )
004279d0+ S_plane near * near __copy_backward_t( S_plane const near *, S_plane const near *, S_plane near *, __false_type )
00427a10+ I3D_portal near * near * near __copy_backward_t( I3D_portal near * const near *, I3D_portal near * const near *, I3D_portal near * near *, __false_type )
00427a50 near I3D_triface::~I3D_triface()
00427a60+ near I3D_edge::~I3D_edge()
00427a70+ near S_plane::S_plane( S_plane const near & )
004307e0+ near <I3D_object near * near >::C_vector::C_vector()
00430800+ near <I3D_object near * near >::C_vector::C_vector( <I3D_object near * near >::C_vector const near & )
004308f0+ int unsigned near <I3D_triface near,<0,0>::__alloc near >::__vector::size() const
00430910+ near <I3D_triface near >::vector::vector( <I3D_triface near >::vector const near & )
00430990+ near <I3D_triface near >::vector::vector()
004309b0+ near <I3D_triface near >::vector::~vector()
00430a20+ near <S_vector near >::vector::vector( <S_vector near >::vector const near & )
00430aa0+ near <S_vector near >::vector::vector()
00430ac0+ near <S_vector near >::vector::~vector()
00430b30+ I3D_mesh_level near * near I3D_object::GetLODMesh1( float ) const
00430b60+ long unsigned near I3D_object::AddRef()
00430b80+ long unsigned near I3D_object::Release()
00430bb0+ I3D_triface near * near <I3D_triface near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
00430c20+ I3D_triface near * near <I3D_triface near,<0,0>::__alloc near >::__vector::begin_()
00430c30+ I3D_triface near * near <I3D_triface near,<0,0>::__alloc near >::__vector::end_()
00430c40+ I3D_triface near * near <I3D_triface near,<0,0>::__alloc near >::__vector::begin()
00430c50+ I3D_triface const near * near <I3D_triface near,<0,0>::__alloc near >::__vector::begin() const
00430c60 S_vector near * near <S_vector near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
00430cd0 S_vector near * near <S_vector near,<0,0>::__alloc near >::__vector::begin_()
00430ce0 S_vector near * near <S_vector near,<0,0>::__alloc near >::__vector::end_()
00430cf0+ int unsigned near <S_vector near,<0,0>::__alloc near >::__vector::capacity() const
00430d10+ S_vector near * near <S_vector near,<0,0>::__alloc near >::__vector::allocate_and_copy( int unsigned, S_vector const near *, S_vector const near * )
00430d90+ long unsigned near <I3D_object near >::C_unk::AddRef()
00430da0+ long unsigned near <I3D_object near >::C_unk::Release()
00430dd0 short unsigned near * near <short unsigned near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
00430e30 S_vector near & near S_vector::operator /=( float )
00430e60 void near S_vector::Zero()
00430e80+ int unsigned near __deque_buf_size( int unsigned, int unsigned )
00429f50 near I3D_object::I3D_object( I3Di_driver near * )
0042a040+ near I3D_object::~I3D_object()
0042a160* near I3D_object::I3D_object( I3D_object const near & )
0042a1e0 I3D_object near & near I3D_object::operator =( I3D_object const near & )
0042a230+ long near I3D_object::Duplicate( I3D_object near * )
0042a240+ long near I3D_object::SetMesh( I3D_mesh_object near * )
0042a2e0 void near I3D_object::MeshProcess()
0042a410+ I3D_mesh_object near * near I3D_object::GetMesh() const
0042a420+ I3D_bbox const near * near I3D_object::GetObjectBBox() const
0042a440+ I3D_bbox const near * near I3D_object::GetHRBBox()
0042a510+ void near I3D_object::SetUpdate()
0042a520+ void near I3D_object::Update()
00430ef0 near <I3D_edge near >::C_vector::C_vector()
00430f10 near <I3D_edge near >::C_vector::C_vector( <I3D_edge near >::C_vector const near & )
00431000 near <I3D_edge near >::C_vector::~C_vector()
00431030 I3D_edge const near & near <I3D_edge near >::C_vector::operator []( int ) const
00431040 void near <I3D_edge near >::C_vector::clear()
00431060 void near <I3D_edge near >::C_vector::reserve( int unsigned )
004310e0 int unsigned near <I3D_edge near >::C_vector::size() const
004310f0+ near <short unsigned near >::C_vector::C_vector()
00431110+ near <short unsigned near >::C_vector::C_vector( <short unsigned near >::C_vector const near & )
00431200+ near <short unsigned near >::C_vector::~C_vector()
00431230+ near <int near >::C_vector::C_vector()
00431250+ near <int near >::C_vector::C_vector( <int near >::C_vector const near & )
00431340+ near <int near >::C_vector::~C_vector()
00431370+ int unsigned near <bool near,<0,0>::__alloc near >::simple_alloc::chunk()
00431380+ bool near * near <bool near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
004313e0+ void near <bool near,<0,0>::__alloc near >::simple_alloc::deallocate( bool near *, int unsigned )
00431410+ bool const near * near <bool near,<0,0>::__alloc near >::__vector::begin_() const
00431420+ bool const near * near <bool near,<0,0>::__alloc near >::__vector::end_() const
00431430+ bool near * near <bool near,<0,0>::__alloc near >::__vector::allocate_and_fill( int unsigned, bool const near & )
004314c0+ bool near * near <bool near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, bool const near *, bool const near *, __false_type )
00431550+ near <bool near >::vector::vector( <bool near >::vector const near & )
004315a0+ near <bool near >::vector::vector()
004315c0+ near <bool near >::vector::~vector()
00431620+ int unsigned near <0>::__deque_traits::buffer_size()
00431630+ int unsigned near <short unsigned near,short unsigned const near & near,short unsigned const near * near,<0>::__deque_traits near >::__deque_iterator::buffer_size()
00431640+ near <short unsigned near,short unsigned const near & near,short unsigned const near * near,<0>::__deque_traits near >::__deque_iterator::__deque_iterator( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near
00431660+ short unsigned const near & near <short unsigned near,short unsigned const near & near,short unsigned const near * near,<0>::__deque_traits near >::__deque_iterator::operator *() const
00431670+ int near <short unsigned near,short unsigned const near & near,short unsigned const near * near,<0>::__deque_traits near >::__deque_iterator::operator -( <short unsigned near,short unsigned const near & near,short unsigned const near * near,<0>::__deque_t
004316c0+ <short unsigned near,short unsigned const near & near,short unsigned const near * near,<0>::__deque_traits near >::__deque_iterator near & near <short unsigned near,short unsigned const near & near,short unsigned const near * near,<0>::__deque_traits near
00431700+ void near <short unsigned near,short unsigned const near & near,short unsigned const near * near,<0>::__deque_traits near >::__deque_iterator::set_node( short unsigned near * near * )
00431720+ int unsigned near <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator::buffer_size()
00431730+ near <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator::__deque_iterator( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_
00431750+ short unsigned near & near <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator::operator *() const
00431760+ int near <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator::operator -( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_it
004317b0+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near & near <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator::op
004317f0+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near & near <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator::op
00431820+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near & near <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator::op
004318b0+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near & near <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator::op
00431960+ bool near <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator::operator ==( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_
00431970+ void near <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator::set_node( short unsigned near * near * )
00431990+ int unsigned near <short unsigned near * near,<0,0>::__alloc near >::simple_alloc::chunk()
004319a0+ short unsigned near * near * near <short unsigned near * near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
00431a00+ void near <short unsigned near * near,<0,0>::__alloc near >::simple_alloc::deallocate( short unsigned near * near *, int unsigned )
00431a30+ int unsigned near <short unsigned near,<0,0>::__alloc near,0>::__deque::buffer_size()
00431a40+ int unsigned near <short unsigned near,<0,0>::__alloc near,0>::__deque::initial_map_size()
00431a50+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::reserve_map_at_back( int unsigned )
00431a90+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::reserve_map_at_front( int unsigned )
00431ad0+ short unsigned near * near <short unsigned near,<0,0>::__alloc near,0>::__deque::allocate_node()
00431b00+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::deallocate_node( short unsigned near * )
00431b10+ near <short unsigned near >::deque::deque( <short unsigned near >::deque const near & )
00431c60+ near <short unsigned near >::deque::deque()
00431cc0+ near <short unsigned near >::deque::~deque()
00431d50+ int unsigned const near & near max( int unsigned const near &, int unsigned const near & )
00431d60+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near copy( <short unsigned near,short unsigned const near & near,short unsigned const near * near,<0>::__deque_traits near >::__deque_i
00431e20+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near copy( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator, <sh
00431f10+ void near destroy( bool near * )
00431f20+ void near construct( bool near *, bool const near & )
00431f50 S_vector near * near __array_uninitialized_copy( S_vector const near *, S_vector const near *, S_vector near * )
00431f90+ I3D_triface near * near __array_uninitialized_copy( I3D_triface const near *, I3D_triface const near *, I3D_triface near * )
00431fd0+ bool near * near __array_uninitialized_copy( bool const near *, bool const near *, bool near * )
00432020+ random_access_iterator_tag near iterator_category( <short unsigned near,short unsigned const near & near,short unsigned const near * near,<0>::__deque_traits near >::__deque_iterator const near & )
00432030+ random_access_iterator_tag near iterator_category( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator const near & )
00432040+ short unsigned near * near value_type( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator const near & )
00432050+ int near * near distance_type( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator const near & )
00432060+ <bool near,<0,0>::__alloc near >::__vector near & near <bool near,<0,0>::__alloc near >::__vector::operator =( <bool near,<0,0>::__alloc near >::__vector const near & )
00432210+ void near <bool near,<0,0>::__alloc near >::__vector::insert_aux( bool near *, bool const near & )
00432430+ void near <bool near,<0,0>::__alloc near >::__vector::insert( bool near *, int unsigned, bool const near & )
00432700+ void near <bool near,<0,0>::__alloc near >::__vector::insert( bool near *, bool const near *, bool const near * )
004329c0+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::insert( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator, int unsigned, short unsigned const near & )
00432c80+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::insert( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator, short unsigned const near *, short unsigned const near * )
00432f50+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::insert( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator, <short unsigned near,short unsigned const near & near,short un
004332c0+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near <short unsigned near,<0,0>::__alloc near,0>::__deque::erase( <short unsigned near,short unsigned near & near,short unsigned near *
00433930+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::clear()
00433990+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::create_map_and_nodes( int unsigned )
00433ac0+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::destroy_map_and_nodes()
00433b30+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::fill_initialize( int unsigned, short unsigned const near & )
00433b80+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::push_back_aux( short unsigned const near & )
00433c00+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::push_front_aux( short unsigned const near & )
00433c80+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::pop_back_aux()
00433cc0+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::pop_front_aux()
00433cf0+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near <short unsigned near,<0,0>::__alloc near,0>::__deque::insert_aux( <short unsigned near,short unsigned near & near,short unsigned n
00434380+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::insert_aux( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator, int unsigned, short unsigned const near & )
00435820+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::insert_aux( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator, short unsigned const near *, short unsigned const near *,
004367d0+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::insert_aux( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator, <short unsigned near,short unsigned const near & near,shor
00437b70+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::new_elements_at_front( int unsigned )
00437bf0+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::new_elements_at_back( int unsigned )
00437c80+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::destroy_nodes_at_front( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator )
00437cb0+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::destroy_nodes_at_back( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator )
00437ce0+ void near <short unsigned near,<0,0>::__alloc near,0>::__deque::reallocate_map( int unsigned, bool )
00437f20+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near __copy( <short unsigned near,short unsigned const near & near,short unsigned const near * near,<0>::__deque_traits near >::__deque
00438060+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near __copy( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator, <
004381a0+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near __copy_backward( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_it
004382b0+ bool near * near value_type( bool const near * )
004382c0+ void near __destroy( bool near *, bool near *, bool near * )
004382e0+ void near __destroy( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator, <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_it
004382f0+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near __uninitialized_copy( <short unsigned near,short unsigned const near & near,short unsigned const near * near,<0>::__deque_traits n
00438390+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near __uninitialized_copy( short unsigned const near *, short unsigned const near *, <short unsigned near,short unsigned near & near,sh
004383f0+ bool near * near __array_uninitialized_copy_aux( bool const near *, bool const near *, bool near *, __false_type )
00438440+ void near fill( short unsigned near *, short unsigned near *, short unsigned const near & )
00438470 S_vector near * near __array_copy_backward( S_vector const near *, S_vector const near *, S_vector near * )
004384b0+ I3D_triface near * near __array_copy_backward( I3D_triface const near *, I3D_triface const near *, I3D_triface near * )
004384f0+ void near fill( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator, <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterato
00438550+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near copy( short unsigned const near *, short unsigned const near *, <short unsigned near,short unsigned near & near,short unsigned nea
004385d0+ short unsigned near * near * near <short unsigned near * near * near,short unsigned near * near * near >::__copy_dispatch::operator ()( short unsigned near * near *, short unsigned near * near *, short unsigned near * near * )
00438610+ short unsigned near * near * near <short unsigned near * near * near,short unsigned near * near * near >::__copy_backward_dispatch::operator ()( short unsigned near * near *, short unsigned near * near *, short unsigned near * near * )
00438650+ int near * near distance_type( <short unsigned near,short unsigned const near & near,short unsigned const near * near,<0>::__deque_traits near >::__deque_iterator const near & )
00438660+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near __copy_d( <short unsigned near,short unsigned const near & near,short unsigned const near * near,<0>::__deque_traits near >::__deq
00438770+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near __copy_d( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator,
00438870+ void near __destroy_aux( bool near *, bool near *, __false_type )
00438890+ void near __destroy_aux( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator, <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__dequ
004388a0+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near __uninitialized_copy_aux( <short unsigned near,short unsigned const near & near,short unsigned const near * near,<0>::__deque_trai
00438950+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near __uninitialized_copy_aux( short unsigned const near *, short unsigned const near *, <short unsigned near,short unsigned near & nea
004389b0+ S_vector near * near __uninitialized_copy_aux( S_vector const near *, S_vector const near *, S_vector near *, __false_type )
00438a00+ random_access_iterator_tag near iterator_category( short unsigned const near * )
00438a10 S_vector near * near __copy_backward_t( S_vector const near *, S_vector const near *, S_vector near *, __false_type )
00438a50+ I3D_triface near * near __copy_backward_t( I3D_triface const near *, I3D_triface const near *, I3D_triface near *, __false_type )
00438a90+ void near __uninitialized_fill( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator, <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >:
00438b20+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near __uninitialized_copy( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deq
00438bf0+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near __copy( short unsigned const near *, short unsigned const near *, <short unsigned near,short unsigned near & near,short unsigned n
00438ca0+ random_access_iterator_tag near iterator_category( short unsigned near * const near * )
00438cb0+ short unsigned near * near * near __copy( short unsigned near * near *, short unsigned near * near *, short unsigned near * near *, random_access_iterator_tag )
00438cf0+ int near * near distance_type( short unsigned near * const near * )
00438d00+ short unsigned near * near * near __copy_backward( short unsigned near * near *, short unsigned near * near *, short unsigned near * near *, random_access_iterator_tag, int near * )
00438d40+ void near __uninitialized_fill_aux( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator, <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits nea
00438de0+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near __uninitialized_copy_aux( <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::_
00438eb0+ int near * near distance_type( short unsigned const near * )
00438ec0+ <short unsigned near,short unsigned near & near,short unsigned near * near,<0>::__deque_traits near >::__deque_iterator near __copy_d( short unsigned const near *, short unsigned const near *, <short unsigned near,short unsigned near & near,short unsigned
00438f50+ short unsigned near * near * near __copy_d( short unsigned near * near *, short unsigned near * near *, short unsigned near * near *, int near * )
00438f90+ near <short unsigned near * near * near,short unsigned near * near * near >::__copy_backward_dispatch::__copy_backward_dispatch()
00438fa0+ near <short unsigned near * near * near,short unsigned near * near * near >::__copy_dispatch::__copy_dispatch()
00438fb0+ near random_access_iterator_tag::random_access_iterator_tag()
00438fc0+ near I3D_triface::I3D_triface( I3D_triface const near & )
0042c1c0 bool near I3D_object::BuildSector( I3Di_scene near *, void (near *)())
Module: render.obj(C:\CPPW\WIN_LIB\3D\render.cpp)
0043ec80 I3Di_face_group const near * near <I3Di_face_group near,<0,0>::__alloc near >::__vector::begin_() const
0043ec90 I3Di_face_group const near * near <I3Di_face_group near,<0,0>::__alloc near >::__vector::end_() const
0043eca0 I3Di_face_group const near * near <I3Di_face_group near,<0,0>::__alloc near >::__vector::begin() const
0043ecb0+ I3D_vertex_mesh const near * near <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector::begin() const
0043ecc0 short unsigned const near * near <short unsigned near,<0,0>::__alloc near >::__vector::begin_() const
0043ecd0 short unsigned const near * near <short unsigned near,<0,0>::__alloc near >::__vector::end_() const
0043ece0+ short unsigned const near * near <short unsigned near,<0,0>::__alloc near >::__vector::begin() const
0043ecf0+ near <long unsigned near >::C_sort_list::C_sort_list()
0043ed10+ near <long unsigned near >::C_sort_list::~C_sort_list()
0043ed40+ int unsigned near <S_calc_type near,<0,0>::__alloc near >::simple_alloc::chunk()
0043ed50+ S_calc_type near * near <S_calc_type near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
0043edb0+ void near <S_calc_type near,<0,0>::__alloc near >::simple_alloc::deallocate( S_calc_type near *, int unsigned )
0043ede0+ void near <S_calc_type near,<0,0>::__alloc near >::__vector::deallocate()
0043ee40+ S_calc_type near * near <S_calc_type near,<0,0>::__alloc near >::__vector::begin_()
0043ee50+ S_calc_type const near * near <S_calc_type near,<0,0>::__alloc near >::__vector::begin_() const
0043ee60+ S_calc_type near * near <S_calc_type near,<0,0>::__alloc near >::__vector::end_()
0043ee70+ S_calc_type const near * near <S_calc_type near,<0,0>::__alloc near >::__vector::end_() const
0043ee80+ int unsigned near <S_calc_type near,<0,0>::__alloc near >::__vector::size() const
0043eea0+ S_calc_type near * near <S_calc_type near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, S_calc_type const near *, S_calc_type const near *, __false_type )
0043ef50+ near <S_calc_type near >::vector::vector( <S_calc_type near >::vector const near & )
0043efc0+ near <S_calc_type near >::vector::vector()
0043efe0+ near <S_calc_type near >::vector::~vector()
0043f050+ near <S_flare_pos near >::C_vector::C_vector()
0043f070+ near <S_flare_pos near >::C_vector::C_vector( <S_flare_pos near >::C_vector const near & )
0043f180+ near <S_flare_pos near >::C_vector::~C_vector()
00438fe0 void near I3Di_scene::TransformVerts( S_vector const near *, long unsigned, S_vector near *, long unsigned near *, long unsigned near * ) const
004391f0+ void near I3Di_scene::PrepareViewFrustrumCone()
004398e0+ long unsigned near I3Di_scene::RenderChildren( <I3D_frame near * near >::C_vector const near &, S_matrix const near *, long unsigned )
0043b650+ long unsigned near I3Di_scene::DrawList( <long unsigned near >::C_sort_list near *, bool )
0043f1b0+ I3DENUMRET near void near DebugDrawLights( I3D_scene near * )::.0::S_hlp::cbDraw( I3D_frame near *, long unsigned )
0043f1c0+ int unsigned const near & near Min( int unsigned const near &, int unsigned const near & )
0043f1d0+ void near destroy( S_calc_type near * )
0043f1e0+ void near construct( S_calc_type near *, S_calc_type const near & )
0043f270+ void near destroy( S_calc_type near *, S_calc_type near * )
0043f2a0+ S_calc_type near * near __array_uninitialized_copy( S_calc_type const near *, S_calc_type const near *, S_calc_type near * )
0043f2e0+ <S_calc_type near,<0,0>::__alloc near >::__vector near & near <S_calc_type near,<0,0>::__alloc near >::__vector::operator =( <S_calc_type near,<0,0>::__alloc near >::__vector const near & )
0043f560+ void near <S_calc_type near,<0,0>::__alloc near >::__vector::insert_aux( S_calc_type near *, S_calc_type const near & )
0043f8b0+ void near <S_calc_type near,<0,0>::__alloc near >::__vector::insert( S_calc_type near *, int unsigned, S_calc_type const near & )
0043fc40+ void near <S_calc_type near,<0,0>::__alloc near >::__vector::insert( S_calc_type near *, S_calc_type const near *, S_calc_type const near * )
0043ffd0+ S_calc_type near * near __copy_t( S_calc_type const near *, S_calc_type const near *, S_calc_type near *, __false_type )
00440010+ S_calc_type near * near value_type( S_calc_type const near * )
00440020+ void near __destroy( S_calc_type near *, S_calc_type near *, S_calc_type near * )
00440050+ S_calc_type near * near __array_uninitialized_copy_aux( S_calc_type const near *, S_calc_type const near *, S_calc_type near *, __false_type )
004400f0+ S_calc_type near * near __array_copy_backward( S_calc_type const near *, S_calc_type const near *, S_calc_type near * )
00440130+ void near __destroy_aux( S_calc_type near *, S_calc_type near *, __false_type )
00440150+ S_calc_type near * near __copy_backward_t( S_calc_type const near *, S_calc_type const near *, S_calc_type near *, __false_type )
00440190+ near S_calc_type::S_calc_type( S_calc_type const near & )
00440200+ near S_calc_type::~S_calc_type()
0043d1b0 long near I3Di_scene::Render( long unsigned )
0044c520+ near <I3D_sound near * near >::C_vector::C_vector()
0044c540+ near <I3D_sound near * near >::C_vector::C_vector( <I3D_sound near * near >::C_vector const near & )
0044c630+ near <I3D_material near * near >::C_vector::C_vector()
0044c650+ near <I3D_material near * near >::C_vector::C_vector( <I3D_material near * near >::C_vector const near & )
0044c740+ near <I3D_light near * near >::C_vector::C_vector()
0044c760+ near <I3D_light near * near >::C_vector::C_vector( <I3D_light near * near >::C_vector const near & )
0044c850+ I3Di_face_group near * near <I3Di_face_group near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
0044c8b0 void near <I3Di_face_group near,<0,0>::__alloc near >::__vector::deallocate()
0044c910+ I3Di_face_group near * near <I3Di_face_group near,<0,0>::__alloc near >::__vector::begin_()
0044c920+ I3Di_face_group near * near <I3Di_face_group near,<0,0>::__alloc near >::__vector::end_()
0044c930 int unsigned near <I3Di_face_group near,<0,0>::__alloc near >::__vector::size() const
0044c950+ I3D_vertex_mesh near * near <I3D_vertex_mesh near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
0044c9b0 void near <I3D_vertex_mesh near,<0,0>::__alloc near >::simple_alloc::deallocate( I3D_vertex_mesh near *, int unsigned )
0044c9e0 void near <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector::deallocate()
0044ca40+ I3D_vertex_mesh near * near <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector::begin_()
0044ca50+ I3D_vertex_mesh near * near <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector::end_()
0044ca60 int unsigned near <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector::size() const
0044ca80 int unsigned near <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector::capacity() const
0044caa0 I3D_vertex_mesh near * near <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, I3D_vertex_mesh const near *, I3D_vertex_mesh const near *, __false_type )
0044cb50 I3D_vertex_mesh near * near <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector::allocate_and_copy( int unsigned, I3D_vertex_mesh const near *, I3D_vertex_mesh const near * )
0044cbd0+ near <I3D_frame near * near >::C_vector::C_vector()
0044cbf0+ near <I3D_frame near * near >::C_vector::C_vector( <I3D_frame near * near >::C_vector const near & )
0044cce0 void near <I3D_frame near * near >::C_vector::push_back( I3D_frame near * const near & )
0044cd70+ void near <I3D_frame near * near >::C_vector::reserve( int unsigned )
0044cdf0+ long unsigned near C_string::C_str_base::Count() const
0044ce00+ bool near C_string::operator ==( char const near * ) const
0044ce20+ ostream near & near ostream::operator <<( short unsigned )
0044ce30+ near C_cache::C_cache()
0044ce50+ int unsigned near C_cache::read( char near *, int unsigned )
0044cf20+ int unsigned near C_cache::tellg() const
0044cf60+ bool near C_cache::fail() const
0044cf90+ bool near C_cache::bad() const
0044cfd0+ bool near C_cache::seekg( int unsigned )
0044d0b0+ near <I3D_mesh_object near * near >::C_vector::C_vector()
0044d0d0+ near <I3D_mesh_object near * near >::C_vector::C_vector( <I3D_mesh_object near * near >::C_vector const near & )
0044d1c0+ near <I3D_mesh_object near * near >::C_vector::~C_vector()
00440250+ bool near AddFrameID( int, I3D_frame near * )
0044d1f0+ void near MakeTab( int )
0044d220+ S_chk_name const near * near FindChunk( long unsigned )
0044d270 void near destroy( I3D_vertex_mesh near *, I3D_vertex_mesh near * )
0044d2a0 void near destroy( I3Di_face_group near *, I3Di_face_group near * )
0044d2d0 I3D_vertex_mesh near * near __array_uninitialized_copy( I3D_vertex_mesh const near *, I3D_vertex_mesh const near *, I3D_vertex_mesh near * )
0044d310 I3Di_face_group near * near __array_uninitialized_copy( I3Di_face_group const near *, I3Di_face_group const near *, I3Di_face_group near * )
0044d350+ void near AddStockItem( <I3D_mesh_object near * near >::C_vector near *, I3D_mesh_object near * )
0044d3f0+ void near AddStockItem( <I3D_light near * near >::C_vector near *, I3D_light near * )
0044d490+ void near AddStockItem( <I3D_sound near * near >::C_vector near *, I3D_sound near * )
0044d530+ void near AddStockItem( <I3D_material near * near >::C_vector near *, I3D_material near * )
0044d5d0+ I3D_material near * near FindStockItem( <I3D_material near * near >::C_vector near *, C_string const near & )
0044d680+ I3D_mesh_object near * near FindStockItem( <I3D_mesh_object near * near >::C_vector near *, C_string const near & )
0044d740+ I3D_sound near * near FindStockItem( <I3D_sound near * near >::C_vector near *, C_string const near & )
0044d800+ I3D_light near * near FindStockItem( <I3D_light near * near >::C_vector near *, C_string const near & )
0044d8c0+ void near CleanStockList( <I3D_material near * near >::C_vector near * near & )
0044d910+ void near CleanStockList( <I3D_mesh_object near * near >::C_vector near * near & )
0044d960+ void near CleanStockList( <I3D_sound near * near >::C_vector near * near & )
0044d9b0+ void near CleanStockList( <I3D_light near * near >::C_vector near * near & )
0044da00 I3D_vertex_mesh near * near value_type( I3D_vertex_mesh const near * )
0044da10 void near __destroy( I3D_vertex_mesh near *, I3D_vertex_mesh near *, I3D_vertex_mesh near * )
0044da40+ I3D_vertex_mesh near * near __array_copy_backward( I3D_vertex_mesh const near *, I3D_vertex_mesh const near *, I3D_vertex_mesh near * )
0044da80+ I3Di_face_group near * near __array_copy_backward( I3Di_face_group const near *, I3Di_face_group const near *, I3Di_face_group near * )
0044dac0 I3D_vertex_mesh near * near __uninitialized_copy_aux( I3D_vertex_mesh const near *, I3D_vertex_mesh const near *, I3D_vertex_mesh near *, __false_type )
0044db30+ near C_cache::~C_cache()
0044db40 near I3D_vertex_mesh::I3D_vertex_mesh( I3D_vertex_mesh const near & )
0044db70 near I3D_vertex_mesh::~I3D_vertex_mesh()
00482230+ float near lrange_start
00482234+ float near lrange_end
00482240+ S_map near * near text_map
00482244+ S_map near * near opt_map
00482248+ S_map near * near curr_map
0044b7a0 long near I3Di_scene::Open( char const near *, long unsigned, void (near *)())
0044bde0 long near I3D_animation_set::Open( char const near *, long unsigned, void (near *)())
0044c020 long near I3D_model::Open( char const near *, long unsigned, void (near *)())
0044f0e0+ <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle::S_elem near * near >::__list_iterator near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::erase( <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle:
0044f110+ long unsigned near I3D_particle::AddRef()
0044f130+ long unsigned near I3D_particle::Release()
0044f160+ long unsigned near <I3D_particle near >::C_unk::AddRef()
0044f170+ long unsigned near <I3D_particle near >::C_unk::Release()
0044f1a0+ near <I3D_particle::S_elem near,I3D_particle::S_elem const near & near,I3D_particle::S_elem const near * near >::__list_iterator::__list_iterator( <I3D_particle::S_elem near >::__list_node near * )
0044f1b0+ bool near <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle::S_elem near * near >::__list_iterator::operator !=( <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle::S_elem near * near >::__list_iterator const n
0044f1d0+ <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle::S_elem near * near >::__list_iterator near & near <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle::S_elem near * near >::__list_iterator::operator ++()
0044f1e0+ <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle::S_elem near * near >::__list_iterator near <I3D_particle::S_elem near,I3D_particle::S_elem near & near,I3D_particle::S_elem near * near >::__list_iterator::operator ++( int )
0044f1f0+ void near <I3D_particle::S_elem near,<0,0>::__alloc near >::__list::destroy_node( <I3D_particle::S_elem near >::__list_node near * )
0044db80 near I3D_particle::I3D_particle( I3Di_driver near * )
0044dc20 near I3D_particle::~I3D_particle()
0044dd10+ void near I3D_particle::Reset()
0044df00 I3D_particle near & near I3D_particle::operator =( I3D_particle const near & )
0044df70+ void near I3D_particle::SetOn( bool )
0044dfa0 void near I3D_particle::SetMesh( I3D_mesh_object near * )
0044f200+ bidirectional_iterator_tag near iterator_category( <I3D_particle::S_elem near,I3D_particle::S_elem const near & near,I3D_particle::S_elem const near * near >::__list_iterator const near & )
0044f210+ void near __distance( <I3D_particle::S_elem near,I3D_particle::S_elem const near & near,I3D_particle::S_elem const near * near >::__list_iterator, <I3D_particle::S_elem near,I3D_particle::S_elem const near & near,I3D_particle::S_elem const near * near >::
0044f230+ near bidirectional_iterator_tag::bidirectional_iterator_tag()
0044e040+ long near I3D_particle::SetParam( long unsigned, long unsigned )
0044e230+ long unsigned near I3D_particle::GetParam( long unsigned )
0044e3d0 void near I3D_particle::Tick( int )
0044ebd0+ void near I3D_particle::Update()
0044ebf0+ I3D_bbox const near * near I3D_particle::GetBBox() const
Module: volume.obj(C:\CPPW\WIN_LIB\3D\volume.cpp)
0045b410 float near & near S_vector::operator []( int )
0045b420+ S_vector near S_vector::operator +( S_vector const near & ) const
0045b470 S_vector near & near S_vector::operator -=( S_vector const near & )
0045b490+ void near S_vector::Normalize()
0045b530+ void near S_vector::Inverse()
0045b550+ bool near S_vector::IsNull() const
0045b580+ void near S_vector::GetNormal( S_vector const near &, S_vector const near &, S_vector const near & )
0045b650+ S_vector near & near S_vector::Minimal( S_vector const near & )
0045b690+ S_vector near & near S_vector::Maximal( S_vector const near & )
0045b6d0 S_vector const near & near S_matrix::operator ()( int ) const
0045b6e0+ void near I3D_bbox::Invalidate()
0045b720+ short unsigned near & near I3D_triface::operator []( int )
0045b730+ short unsigned const near & near I3D_triface::operator []( int ) const
0045b740+ I3D_frame near * const near & near <I3D_frame near * near >::C_vector::front() const
0045b750 bool near I3D_frame::IsOn1() const
0045b760+ bool near I3D_material::Is2Sided1() const
0045b770+ I3Di_face_group const near & near <I3Di_face_group near,<0,0>::__alloc near >::__vector::operator []( int unsigned ) const
0045b780+ long unsigned near I3D_mesh_level::NumVertices1() const
0045b7a0 I3D_mesh_level near * near I3D_mesh_object::GetLOD( int ) const
0045b7c0+ long unsigned near <I3D_volume near >::C_unk::AddRef()
0045b7d0+ long unsigned near <I3D_volume near >::C_unk::Release()
0045b800+ near <I3D_volume near * near >::C_vector::C_vector()
0045b820+ near <I3D_volume near * near >::C_vector::C_vector( <I3D_volume near * near >::C_vector const near & )
0045b910+ <I3D_volume near * near >::C_vector near & near <I3D_volume near * near >::C_vector::operator =( <I3D_volume near * near >::C_vector const near & )
0045b9f0+ I3D_volume near * near & near <I3D_volume near * near >::C_vector::operator []( int )
0045ba00+ I3D_volume near * const near & near <I3D_volume near * near >::C_vector::operator []( int ) const
0045ba10+ void near <I3D_volume near * near >::C_vector::push_back( I3D_volume near * const near & )
0045baa0+ void near <I3D_volume near * near >::C_vector::reserve( int unsigned )
0045bb20+ int unsigned near <I3D_volume near * near >::C_vector::size() const
0045bb30+ bool near I3D_volume::IsPassive() const
0045bb40+ long unsigned near I3D_volume::AddRef()
0045bb60+ long unsigned near I3D_volume::Release()
0044f530 near I3D_volume::I3D_volume( I3Di_driver near * )
0044f630+ near I3D_volume::~I3D_volume()
0044f790 I3D_volume near & near I3D_volume::operator =( I3D_volume const near & )
0044f7e0+ void near I3D_volume::SetOn( bool )
0044f820+ long near I3D_volume::SetVolumeType( I3D_VOLUMETYPE )
0044f830+ I3D_VOLUMETYPE near I3D_volume::GetVolumeType() const
0044f840+ long near I3D_volume::SetHierarchical( I3D_scene near * )
0044f880+ long near I3D_volume::SetOwner( I3D_frame near * )
0044f890+ I3D_frame near * near I3D_volume::GetOwner() const
0044f8a0+ void near I3D_volume::Update()
0044f8d0 void near I3D_volume::Reset()
0044f900+ void near I3D_volume::GetBoundBox( I3D_bbox near * ) const
0044fb80+ bool near I3D_volume::Prepare() const
00451410+ bool near I3D_volume::CheckCol_L_S( S_vector near &, float near & ) const
0045bbd0+ void near CompVectTo( S_vector const near &, S_vector const near & )
004516d0+ bool near I3D_volume::CheckCol_L_B( bool, S_vector near &, float near & ) const
004518d0+ bool near I3D_volume::CheckCol_L_R( S_vector near &, float near & ) const
00451ae0+ bool near I3D_volume::CheckCol_L_F( S_vector near &, float near & ) const
00451e10* void near AddCriticalVolume( I3D_volume near * )
004529d0+ I3D_DefaultColResp_
0045bc80+ near S_vector::bool near CheckCol_S_B( S_vector const near &, CheckCol_S_B near &, float, bool::.0::S_sphere_info::S_sphere_info()
004536e0+ bool near I3D_volume::CheckCol_S_S( S_vector const near &, S_vector near &, float, I3D_volume near * ) const
00453aa0+ bool near I3D_volume::CheckCol_S_S( S_vector const near &, S_vector const near &, float ) const
00453cf0+ bool near I3D_volume::CheckCol_S_R( S_vector const near &, S_vector near &, float, I3D_volume near * ) const
00454c70+ bool near I3D_volume::CheckCol_S_B( S_vector const near &, S_vector near &, float, bool, I3D_volume near * ) const
004565b0+ bool near I3D_volume::CheckCol_S_F( S_vector const near &, S_vector near &, float, I3D_volume near * ) const
0045bc90+ <I3D_edge near >::C_vector near & near <I3D_edge near >::C_vector::operator =( <I3D_edge near >::C_vector const near & )
00457400+ void near I3D_volume::Draw1( bool ) const
00457980+ long near I3D_volume::Draw() const
004579b0+ void near I3Di_scene::rec_CheckColL( <I3D_volume near * near >::C_vector const near & ) const
00457bc0 I3D_volume near * near I3Di_scene::TestColLine( S_vector const near &, S_vector const near &, long unsigned, S_vector near *, I3D_frame near *, S_vector near *, bool (near *)()) const
00457ed0+ I3D_volume near * near I3Di_scene::CheckColS1( <I3D_volume near * near >::C_vector const near &, S_vector const near &, S_vector near &, float, I3D_volume near * ) const
00458240* I3D_volume near * near I3Di_scene::CheckColS2( <I3D_volume near * near >::C_vector const near &, S_vector const near &, S_vector near &, float, I3D_volume near * ) const
00458800 bool near I3Di_scene::TestCol( S_vector const near &, S_vector const near &, I3D_frame near *, long unsigned, S_vector near *, I3D_frame near *, void (near *)()) const
00458900 I3D_volume near * near I3Di_scene::TestColSphere( S_vector const near &, S_vector const near &, float, long unsigned, S_vector near *, I3D_frame near *, void (near *)()) const
0045bd70+ void near I3Di_scene::void near DestroyVolTree() const::.2::S_hlp::cbDestroyVolTree( <I3D_volume near * near >::C_vector near & )
00458a70 void near I3Di_scene::DestroyVolTree() const
0045bdc0+ near <Dsphere near >::C_vector::C_vector()
0045bde0+ near <Dsphere near >::C_vector::C_vector( <Dsphere near >::C_vector const near & )
0045bee0+ near <Dsphere near >::C_vector::~C_vector()
0045bf10+ <Dsphere near >::C_vector near & near <Dsphere near >::C_vector::operator =( <Dsphere near >::C_vector const near & )
0045bfe0+ Dsphere near * near <Dsphere near >::C_vector::begin()
0045bff0+ Dsphere const near & near <Dsphere near >::C_vector::operator []( int ) const
0045c000+ Dsphere near & near <Dsphere near >::C_vector::back()
0045c010+ void near <Dsphere near >::C_vector::clear()
0045c030+ void near <Dsphere near >::C_vector::push_back( Dsphere const near & )
0045c0e0+ void near <Dsphere near >::C_vector::reserve( int unsigned )
0045c170+ int unsigned near <Dsphere near >::C_vector::size() const
004592c0+ void near I3D_volume::SetupAutoBox( <I3D_volume near * near >::C_vector const near &, I3D_bbox near * )
0045c180+ void near I3Di_scene::void near BuildVolTree() const::.5::S_hlp::cbDump( <I3D_volume near * near >::C_vector near &, int )
00459c10+ void near I3Di_scene::BuildVolTree() const
00459e30 void near I3Di_scene::DebugDrawVolumes() const
0045c210+ double const near & near Min( double const near &, double const near & )
0045c230 void near swap( int near &, int near & )
0045c240+ S_vector near * near __array_copy( S_vector const near *, S_vector const near *, S_vector near * )
0045c280+ void near operator +=( <I3D_volume near * near >::C_vector near &, <I3D_volume near * near >::C_vector const near & )
0045c3c0+ near Dsphere::Dsphere()
0045c3d0+ near I3D_bbox::I3D_bbox()
00482284+ I3Di_scene const near * near debug_scene
0045b1f0 I3D_object near * near I3Di_scene::TestColGeo( S_vector const near &, S_vector const near &, long unsigned, S_vector near *, S_vector near *, bool (near *)()) const
Module: user.obj(C:\CPPW\WIN_LIB\3D\user.cpp)
0045c520+ long unsigned near <I3D_user near >::C_unk::AddRef()
0045c530+ long unsigned near <I3D_user near >::C_unk::Release()
0045c560+ long unsigned near I3D_user::AddRef()
0045c580+ long unsigned near I3D_user::Release()
0045c5b0+ void near I3D_user::SetData2( long unsigned )
0045c5c0+ long unsigned near I3D_user::GetData2() const
0045c3e0 near I3D_user::I3D_user( I3Di_driver near * )
0045c440* I3D_user near & near I3D_user::operator =( I3D_user const near & )
0045c460+ near I3D_user::~I3D_user()
Module: dummy.obj(C:\CPPW\WIN_LIB\3D\dummy.cpp)
0045c810+ long unsigned near <I3D_dummy near >::C_unk::AddRef()
0045c820+ long unsigned near <I3D_dummy near >::C_unk::Release()
0045c850+ long unsigned near I3D_dummy::AddRef()
0045c870+ long unsigned near I3D_dummy::Release()
0045c8e0+ I3DENUMRET near I3D_dummy::void near SetOn( bool )::.2::S_hlp::cbEnum( I3D_frame near *, long unsigned )
0045c610 near I3D_dummy::I3D_dummy( I3Di_driver near * )
0045c6a0 I3D_dummy near & near I3D_dummy::operator =( I3D_dummy const near & )
0045c6d0+ near I3D_dummy::~I3D_dummy()
0045c790+ void near I3D_dummy::SetOn( bool )
0045c7e0+ I3D_bbox const near * near I3D_dummy::GetBBox() const
0045c7f0+ long near I3D_dummy::SetBBox( I3D_bbox const near & )
Module: frame.obj(C:\CPPW\WIN_LIB\3D\frame.cpp)
0045db00+ S_vector near & near S_matrix::operator ()( int )
0045db10+ near S_quat::S_quat()
0045db20+ long unsigned near <I3D_frame near >::C_unk::AddRef()
0045db30+ long unsigned near <I3D_frame near >::C_unk::Release()
0045dbf0+ void near <I3D_frame near * near >::C_vector::fast_erase( int )
0045dc30+ S_matrix const near * near I3D_frame::ChangedMatrix() const
0045dcb0+ void near I3D_frame::SetMatrixDirty()
0045dcd0+ void near I3D_camera::ResetView()
0045c900 near I3D_frame::I3D_frame( I3Di_driver near * )
0045ca00 I3D_frame near & near I3D_frame::operator =( I3D_frame const near & )
0045caf0+ bool near I3D_frame::AddChild1( I3D_frame near * )
0045cca0 long near I3D_frame::LinkTo( I3D_frame near *, long unsigned )
0045cfc0+ bool near I3D_frame::DeleteChild1( I3D_frame near * )
0045d100 void near I3D_frame::SetCallback( long unsigned (near *)(), long unsigned )
0045d140 void near I3D_frame::SetOn( bool )
0045d160 long near I3D_frame::SetUScale( float )
0045d190 long near I3D_frame::SetRot( S_quat const near & )
0045d1f0 long near I3D_frame::SetDir( S_vector const near &, float )
0045d240 long near I3D_frame::SetDir1( S_vector const near &, S_vector const near & )
0045d260 S_vector near I3D_frame::GetWorldScale() const
0045d2f0 S_quat const near & near I3D_frame::GetRot() const
0045d330 void near I3D_frame::GetRot( S_vector near &, float near & ) const
0045d340 S_vector const near & near I3D_frame::GetWorldPos() const
0045d3c0 S_vector const near & near I3D_frame::GetWorldDir() const
0045d440 S_quat near I3D_frame::GetWorldRot() const
0045d470 void near I3D_frame::SetName( char const near * )
0045d4f0 char const near * near I3D_frame::GetOrigName() const
0045dd10+ I3DENUMRET near S_hlp::cbSetFlag( I3D_frame near *, long unsigned )
0045d550 void near I3D_frame::GetHRBBox( I3D_bbox near * ) const
0045d7e0+ void near I3D_frame::Update1()
0045d860 void near I3D_frame::Update()
0045d9d0 S_matrix const near & near I3D_frame::GetGeoMatrix() const
0045dac0 I3D_frame near * near I3D_frame::FindChildFrame( char const near *, long unsigned ) const
Module: mesh.obj(C:\CPPW\WIN_LIB\3D\mesh.cpp)
004601a0+ I3Di_face_group near * near <I3Di_face_group near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, I3Di_face_group const near *, I3Di_face_group const near *, __false_type )
00460250+ I3Di_face_group near * near <I3Di_face_group near,<0,0>::__alloc near >::__vector::allocate_and_copy( int unsigned, I3Di_face_group const near *, I3Di_face_group const near * )
004602d0+ long unsigned near I3D_mesh_level::AddRef()
004602e0+ long unsigned near I3D_mesh_level::Release()
00460310+ long unsigned near I3D_mesh_level::NumVertices() const
00460330+ long unsigned near I3D_mesh_level::NumFGroups() const
00460350+ I3D_face_group near * near I3D_mesh_level::GetFGroup( int )
00460360+ long unsigned near <I3D_mesh_object near >::C_unk::AddRef()
00460370+ long unsigned near <I3D_mesh_object near >::C_unk::Release()
004603a0+ long unsigned near I3D_mesh_object::AddRef()
004603b0+ long unsigned near I3D_mesh_object::Release()
004603e0+ char const near * near I3D_mesh_object::GetName() const
00460400+ void near <I3Di_face_group near,<0,0>::__alloc near >::simple_alloc::deallocate( I3Di_face_group near *, int unsigned )
00460430+ int unsigned near <I3Di_face_group near,<0,0>::__alloc near >::__vector::capacity() const
00460450+ near <I3Di_face_group near,<0,0>::__alloc near >::__vector::~__vector()
004604c0+ near <I3D_vertex_mesh near,<0,0>::__alloc near >::__vector::~__vector()
00460530+ short unsigned near * near <short unsigned near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, short unsigned const near *, short unsigned const near *, __true_type )
004605c0+ short unsigned near * near <short unsigned near,<0,0>::__alloc near >::__vector::allocate_and_copy( int unsigned, short unsigned const near *, short unsigned const near * )
00460630+ <short unsigned near >::vector near & near <short unsigned near >::vector::operator =( <short unsigned near >::vector const near & )
00460640+ char unsigned near * near I3Di_face_group::GetFaceFlags1()
00460660+ long unsigned near <I3D_mesh_level near >::C_unk::AddRef()
00460670+ long unsigned near <I3D_mesh_level near >::C_unk::Release()
004606a0+ int unsigned near <short unsigned near,<0,0>::__alloc near >::__vector::size() const
004606c0+ int unsigned near <short unsigned near,<0,0>::__alloc near >::__vector::capacity() const
0045dd70 near I3Di_face_group::~I3Di_face_group()
0045de00 I3Di_face_group const near & near I3Di_face_group::operator =( I3Di_face_group const near & )
0045dea0 void near I3Di_face_group::ReserveFaces( int )
0045dee0 void near I3Di_face_group::SetNumFaces( int )
0045df40 long near I3Di_face_group::SetMaterial( I3D_material near * )
00460720+ int unsigned near <I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info near,<0,0>::__alloc near >::simple_alloc::chunk()
00460730+ I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info near * near <I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
00460790+ void near <I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info near,<0,0>::__alloc near >::simple_alloc::deallocate( I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info near *, int unsigned )
004607c0+ I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info const near * near <I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info near,<0,0>::__alloc near >::__vector::begin_() const
004607d0+ I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info const near * near <I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info near,<0,0>::__alloc near >::__vector::end_() const
004607e0+ I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info near * near <I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, I3Di_driver::void near .0( Op
00460890+ near <I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info near >::vector::vector( <I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info near >::vector const near & )
00460910+ near <I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info near >::vector::vector()
00460930+ near <I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info near >::vector::~vector()
0045df80 long unsigned near I3Di_face_group::NumFaces() const
0045df90 I3D_triface near * near I3Di_face_group::GetFaces()
0045dfa0 near I3D_mesh_level::I3D_mesh_level( I3Di_driver near * )
0045e020+ near I3D_mesh_level::~I3D_mesh_level()
0045e110 void near I3D_mesh_level::Optimize( I3Di_driver near * )
004609a0+ int unsigned near <int near,<0,0>::__alloc near >::simple_alloc::chunk()
004609b0+ int near * near <int near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
00460a10+ void near <int near,<0,0>::__alloc near >::simple_alloc::deallocate( int near *, int unsigned )
00460a40+ int const near * near <int near,<0,0>::__alloc near >::__vector::begin_() const
00460a50+ int const near * near <int near,<0,0>::__alloc near >::__vector::end_() const
00460a60+ int near * near <int near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, int const near *, int const near *, __true_type )
00460af0+ near <int near >::vector::vector( <int near >::vector const near & )
00460b70+ near <int near >::vector::vector()
00460b90+ near <int near >::vector::~vector()
00460c00+ int unsigned near <I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex near,<0,0>::__alloc near >::simple_alloc::chunk()
00460c10+ Shade::void near .0( long unsigned near * )::.0::S_vertex near * near <I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex near,<0,0>::__alloc near >::simple_alloc::allocate( int unsigned )
00460c80+ void near <I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex near,<0,0>::__alloc near >::simple_alloc::deallocate( Shade::void near .0( long unsigned near * )::.0::S_vertex near *, int unsigned )
00460cc0+ Shade::void near .0( long unsigned near * )::.0::S_vertex const near * near <I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex near,<0,0>::__alloc near >::__vector::begin_() const
00460cd0+ Shade::void near .0( long unsigned near * )::.0::S_vertex const near * near <I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex near,<0,0>::__alloc near >::__vector::end_() const
00460ce0+ Shade::void near .0( long unsigned near * )::.0::S_vertex near * near <I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex near,<0,0>::__alloc near >::__vector::__allocate_and_copy( int unsigned, Shade::void near .0( long unsigned near *
00460d90+ near <I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex near >::vector::vector( <Shade::void near .0( long unsigned near * )::.0::S_vertex near >::vector const near & )
00460e10+ near <I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex near >::vector::vector()
00460e30+ near <I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex near >::vector::~vector()
00460ea0+ near <I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_face_info near >::C_vector::C_vector()
00460ec0+ near <I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_face_info near >::C_vector::C_vector( <Shade::void near .0( long unsigned near * )::.0::S_face_info near >::C_vector const near & )
00460fc0+ near <I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_face_info near >::C_vector::~C_vector()
0045e4c0 void near I3D_mesh_level::MakeVB()
0045e5f0 void near I3D_mesh_level::Shade( long unsigned near * )
0045f8d0+ I3D_vertex_mesh near * near I3D_mesh_level::LockVertices( long unsigned )
0045f910+ void near I3D_mesh_level::UnlockVertices()
0045f930+ long unsigned near I3D_mesh_level::NumFaces() const
0045f970+ long near I3D_mesh_level::Duplicate( I3D_mesh_level near * )
0045f9b0 near I3D_mesh_object::I3D_mesh_object( I3Di_driver near * )
0045fa50+ near I3D_mesh_object::~I3D_mesh_object()
0045fad0+ void near I3D_mesh_object::SetName( char const near * )
0045fb50 void near I3D_mesh_object::AddLevel( I3D_mesh_level near *, float )
0045fbb0 void near I3D_mesh_object::BuildBounds()
0045ff70 long unsigned near I3D_mesh_object::GetLODIndex( float ) const
0045ffc0+ I3D_bbox const near * near I3D_mesh_object::GetBBox() const
0045ffd0 I3D_mesh_level near * near I3D_mesh_object::GetLOD( float ) const
00460ff0+ short unsigned near * near __array_copy( short unsigned const near *, short unsigned const near *, short unsigned near * )
00461020+ I3D_vertex_mesh near * near __array_copy( I3D_vertex_mesh const near *, I3D_vertex_mesh const near *, I3D_vertex_mesh near * )
00461060+ I3Di_face_group near * near __array_copy( I3Di_face_group const near *, I3Di_face_group const near *, I3Di_face_group near * )
004610a0+ void near destroy( I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info near * )
004610b0+ void near destroy( I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex near * )
004610c0+ void near construct( I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info near *, I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info const near & )
00461100+ void near construct( I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex near *, Shade::void near .0( long unsigned near * )::.0::S_vertex const near & )
00461130+ short unsigned near * near __array_uninitialized_copy( short unsigned const near *, short unsigned const near *, short unsigned near * )
00461160+ I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info near * near __array_uninitialized_copy( I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info const near *, I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_in
004611a0+ int near * near __array_uninitialized_copy( int const near *, int const near *, int near * )
004611d0+ Shade::void near .0( long unsigned near * )::.0::S_vertex near * near __array_uninitialized_copy( I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex const near *, Shade::void near .0( long unsigned near * )::.0::S_vertex const near *, S
00461210+ <I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info near,<0,0>::I3D_mesh_level near >::__vector near & near <I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info near,<0,0>::__alloc near >::__vector::operator =( <I3Di_d
00461480+ void near <I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info near,<0,0>::__alloc near >::__vector::insert_aux( I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info near *, I3Di_driver::void near .0( Optimize near * )::
004616d0+ void near <I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info near,<0,0>::__alloc near >::__vector::insert( I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info near *, int unsigned, I3Di_driver::void near .0( Optimize
00461a30+ void near <I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info near,<0,0>::__alloc near >::__vector::insert( I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info near *, I3Di_driver::void near .0( Optimize near * )::.0::
00461da0+ <int near,<0,0>::__alloc near >::__vector near & near <int near,<0,0>::__alloc near >::__vector::operator =( <int near,<0,0>::__alloc near >::__vector const near & )
00461f60+ void near <int near,<0,0>::__alloc near >::__vector::insert_aux( int near *, int const near & )
00462130+ void near <int near,<0,0>::__alloc near >::__vector::insert( int near *, int unsigned, int const near & )
004623d0+ void near <int near,<0,0>::__alloc near >::__vector::insert( int near *, int const near *, int const near * )
00462690+ <Shade::void near .0( long unsigned near * )::.0::S_vertex near,<0,0>::I3D_mesh_level near >::__vector near & near <I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex near,<0,0>::__alloc near >::__vector::operator =( <Shade::void near .
00462910+ void near <I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex near,<0,0>::__alloc near >::__vector::insert_aux( Shade::void near .0( long unsigned near * )::.0::S_vertex near *, Shade::void near .0( long unsigned near * )::.0::S_vertex
00462b80+ void near <I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex near,<0,0>::__alloc near >::__vector::insert( Shade::void near .0( long unsigned near * )::.0::S_vertex near *, int unsigned, Shade::void near .0( long unsigned near * )::.0:
00462f40+ void near <I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex near,<0,0>::__alloc near >::__vector::insert( Shade::void near .0( long unsigned near * )::.0::S_vertex near *, Shade::void near .0( long unsigned near * )::.0::S_vertex cons
004632f0+ I3D_vertex_mesh near * near __copy_t( I3D_vertex_mesh const near *, I3D_vertex_mesh const near *, I3D_vertex_mesh near *, __false_type )
00463330+ I3Di_face_group near * near __copy_t( I3Di_face_group const near *, I3Di_face_group const near *, I3Di_face_group near *, __false_type )
00463380+ int near * near __copy_t( int const near *, int const near *, int near *, __true_type )
004633b0+ I3Di_face_group near * near value_type( I3Di_face_group const near * )
004633c0+ void near __destroy( I3Di_face_group near *, I3Di_face_group near *, I3Di_face_group near * )
004633f0+ I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info near * near value_type( I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info const near * )
00463400+ void near __destroy( I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info near *, I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info near *, I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info near * )
00463430+ int near * near value_type( int const near * )
00463440+ void near __destroy( int near *, int near *, int near * )
00463450+ Shade::void near .0( long unsigned near * )::.0::S_vertex near * near value_type( I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex const near * )
00463460+ void near __destroy( I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex near *, Shade::void near .0( long unsigned near * )::.0::S_vertex near *, Shade::void near .0( long unsigned near * )::.0::S_vertex near * )
00463490+ I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info near * near __array_uninitialized_copy_aux( I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info const near *, I3Di_driver::void near .0( Optimize near * )::.0::S_verte
004634d0+ int near * near __array_uninitialized_copy_aux( int const near *, int const near *, int near *, __true_type )
00463500+ Shade::void near .0( long unsigned near * )::.0::S_vertex near * near __array_uninitialized_copy_aux( I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex const near *, Shade::void near .0( long unsigned near * )::.0::S_vertex const near
00463550+ I3D_vertex_mesh near * near __copy_d( I3D_vertex_mesh const near *, I3D_vertex_mesh const near *, I3D_vertex_mesh near *, int near * )
00463590+ void near __destroy_aux( I3D_vertex_mesh near *, I3D_vertex_mesh near *, __false_type )
004635b0+ void near __destroy_aux( I3Di_face_group near *, I3Di_face_group near *, __false_type )
004635e0+ void near __destroy_aux( I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info near *, I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info near *, __false_type )
00463600+ void near __destroy_aux( int near *, int near *, __true_type )
00463610+ void near __destroy_aux( I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex near *, Shade::void near .0( long unsigned near * )::.0::S_vertex near *, __false_type )
00463630+ I3Di_face_group near * near __uninitialized_copy_aux( I3Di_face_group const near *, I3Di_face_group const near *, I3Di_face_group near *, __false_type )
004636b0+ I3D_vertex_mesh near * near __copy_backward_t( I3D_vertex_mesh const near *, I3D_vertex_mesh const near *, I3D_vertex_mesh near *, __false_type )
004636f0+ I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info near * near __copy_backward_t( I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info const near *, I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info const
00463730+ int near * near __copy_backward_t( int const near *, int const near *, int near *, __true_type )
00463760+ Shade::void near .0( long unsigned near * )::.0::S_vertex near * near __copy_backward_t( I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex const near *, Shade::void near .0( long unsigned near * )::.0::S_vertex const near *, Shade::voi
004637a0+ int near * near fill_n( int near *, int unsigned, int const near & )
004637c0+ near I3D_mesh_level::void near Shade( long unsigned near * )::.0::S_vertex::S_vertex( Shade::void near .0( long unsigned near * )::.0::S_vertex const near & )
004637e0+ near I3D_mesh_level::void near Optimize( I3Di_driver near * )::.0::S_vertex_info::S_vertex_info( I3Di_driver::void near .0( Optimize near * )::.0::S_vertex_info const near & )
0045fff0+ long unsigned near I3D_mesh_object::NumLevels() const
00460000+ long near I3D_mesh_object::SetLOD( I3D_mesh_level near *, int )
00460040* long near I3D_mesh_object::AddLOD( I3D_mesh_level near *, float )
00460060+ long near I3D_mesh_object::Duplicate( I3D_mesh_object near * )
Module: light.obj(C:\CPPW\WIN_LIB\3D\light.cpp)
00464dd0+ long unsigned near <I3D_light near >::C_unk::AddRef()
00464de0+ long unsigned near <I3D_light near >::C_unk::Release()
00464e10+ long unsigned near I3D_light::AddRef()
00464e30+ long unsigned near I3D_light::Release()
00464e60+ long near I3D_light::SetFogDensity( float )
00464e70+ I3D_LIGHTTYPE near I3D_light::GetLightType() const
00464e80+ float near I3D_light::GetFogDensity() const
00464ed0+ int near FindLastBit( long unsigned )
00464f10+ int near Rotr( int, char unsigned )
00463800 near I3D_light::I3D_light( I3Di_driver near * )
00463950+ near I3D_light::~I3D_light()
00463a70 I3D_light const near & near I3D_light::operator =( I3D_light const near & )
00463b40+ long near I3D_light::SetLightType( I3D_LIGHTTYPE )
00463c70 void near lightUpdColor( I3Di_scene near *, S_vector const near &, float, S_vector near *, long unsigned near *, bool )
00463df0+ long near I3D_light::SetColor( S_vector const near & )
00463e50+ long near I3D_light::SetPower( float )
00463e90+ long near I3D_light::SetFalloff( float )
00463eb0+ long near I3D_light::SetRange( float, float )
00463f50+ long near I3D_light::SetCone( float, float )
00463f80+ void near I3D_light::SetOn( bool )
00464020+ I3D_sector near * const near * near I3D_light::GetLightSectors() const
00464030+ long unsigned near I3D_light::NumLightSectors() const
00464040 void near I3D_light::engSetOn( bool )
004640c0+ long near I3D_light::SetSpecularOn( bool )
004640f0 void near I3D_light::SetUpdate()
00464f40+ I3DENUMRET near I3D_light::void near ApplyUpdate( I3D_sector near * )::.0::S_hlp::cbApply( I3D_frame near *, long unsigned )
00464160 void near I3D_light::ApplyUpdate( I3D_sector near * )
004641f0+ void near I3D_light::Update()
00464210 void near I3D_light::UpdateLight( I3Di_scene near * )
00464450+ float near I3D_light::GetPower() const
00464460+ float near I3D_light::GetFalloff() const
00464470+ void near I3D_light::GetRange( float near &, float near & ) const
00464490+ void near I3D_light::GetCone( float near &, float near & ) const
004644b0+ bool near I3D_light::GetSpecularOn() const
004644c0+ S_vector const near & near I3D_light::GetColor() const
004644e0 void near I3D_light::Draw1( bool ) const
00464f60+ int const near & near Min( int const near &, int const near & )